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Thank you Firaxis and Breakaway!!

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  • Thank you Firaxis and Breakaway!!

    In general, of course (pending the patch for the FP, the RCP fix, and the GPT fix)!!!

    But here are a couple of particulars I haven;t seen noted:

    * Ordered units when right-clicking a stack. YAY!!

    * The Barracks symbol.

    * Group moves not erasing fastmover moves.

    *ARMIES!!

    Consider this a tribute thread for the little polishes that have been added... contribute your own!

    (Now, we still need to talk about Marine+Berserk Armies... )
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

  • #2
    I second all but the marine stuff.

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    • #3
      exactly what is Breakaway games? I never heard of it before this game came out.

      And I do like the scenarios- I commend them on that. And I like the modern naval warfare (I'm only judging by the ww2 pacific scenario- as I don't play the epic game). It more closely represents how air power takes over importance in control over the seas.

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      • #4
        I really like the volcanoes and give them a big thumbs up for putting those in! I just take a weird sort of glee in seeing an AI city get whiped off the face of the planet on a whim of the RNG. Luckily, I haven't suffered the same fate yet, but it isn't for lack of trying! Heh.

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        • #5
          Re: Thank you Firaxis and Breakaway!!

          Originally posted by Theseus

          * The Barracks symbol.
          That is a really sweet improvment... man this game is gonna be almost perfect when the patch comes...
          You saw what you wanted
          You took what you saw
          We know how you did it
          Your method equals wipe out

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          • #6
            uhh, what is the barracks symbol? I'd like to know- that would save me a lot of hassle- although I'm in the habit of memorizing which cities have barracks anyways.

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            • #7
              Originally posted by Dissident
              exactly what is Breakaway games? I never heard of it before this game came out.
              AFAIK, they are a small PC-game company that specializes in add-ons. They did the 'Paradise Island' expansion to PopTop's 'Tropico' (sort of a city building / political sim - both the game and the expansion were quite good), and also the 'Cleopatra' add-on to 'Pharao' (also about city building, don't know details about that one).
              "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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              • #8
                Their website is www.breakawaygames.com
                Seemingly Benign
                Download Watercolor Terrain - New Conquests Watercolor Terrain

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                • #9
                  Originally posted by Dissident
                  uhh, what is the barracks symbol? I'd like to know- that would save me a lot of hassle- although I'm in the habit of memorizing which cities have barracks anyways.
                  When looking at the city in the map view you will see a small diamond with a horizontal sword in it. That is the symbol that let's you know there is a barracks in the city. Airports and harbors have similar symbols.
                  signature not visible until patch comes out.

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                  • #10
                    Breakaway also made Waterloo! and Austerlitz!- games made on the Sid Meier's Gettysburg and Antietam engine.
                    "The greatest and noblest pleasure which men can have in this world is to discover new truths; and the next is to shake off old prejudices." - Frederick II

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                    • #11
                      0 range bombard as standard is my fave.

                      My hat goes off to the ideas they have crammed into this XP. King level ups and unit spawning wonders. Fantastic.
                      Safer worlds through superior firepower

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                      • #12
                        Not to mention Antietam itself.
                        Seemingly Benign
                        Download Watercolor Terrain - New Conquests Watercolor Terrain

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                        • #13
                          The AI seems to be much better at blocking chokepoints, such as the example below. fairly far from the greek homecities. Of course, we'll see how useful it actually was in this game once I see what's on the other side

                          edit: after moving again, I realized that there were in fact two hoplites guarding the chokepoint, one to the 6 of the one in the screenshot.

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                          • #14
                            Good for you, Theseus. I think it's a marvellous game. I don't really understand what the gpt problem is: too much? too little? Maybe I just haven't played enough games with the new XP yet. The thing I'm having a great deal of trouble getting my head around is the lack of strategic resources. Just as I'm sailing along and all ready to upgrade (because I've discovered the tech) I find out I don't have a bit of saltpeter, or coal, or whatever. Lots of those tobacco and sugar plants, of course. But now I'm faced with giving my mortal competitor (or enemy) two arms and one leg to get saltpeter for 20 turns. I find it a challenge but will get used to it.
                            Jack

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                            • #15
                              Along w/ Theseus', et. al.

                              I also enjoy the 'default' Leathal Bombardment from Bombers (I think Cruise Missles too) and Nukes--haven't tried the Nukes yet, but I think I remember hearing about them here on Apolyton.

                              Hat's off to the developers of C3C!
                              Last edited by steven8r; December 8, 2003, 19:04.
                              "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

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