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  • #16
    Defense bonuses aren't insurmountable - what were armies upped for, if not to make them capable of taking out entrenched defenders?

    Except then there's the case of a 4 elite mech inf. army with the mil. academy bonus fortified in a fortress and barricade on a mountain behind a river....

    EDIT: that gives a defense of 202.5

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    • #17
      Originally posted by skywalker

      EDIT: that gives a defense of 202.5
      Good, I'm gonna make more of them then... teach that AI a lesson for looking across my rivers at my mountain tops.
      If pigs could fly we'd all have to wear helmets.
      ******************************
      Please don't be envious of my little girlie brain.

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      • #18
        Originally posted by RobC
        Barricades increase the defense of forts, and also stop multi-move units like cavalry on that spot for 1 turn, no matter how many movement points they have left (but it kind of sucks because you have to give them such a great defensive tile with forts AND barricades!)
        You have to wonder who at Firaxis dreamed up this useless change and why no one else called them on it?

        Skywalker is right though, if it can be edited to not require a fortress then it will be useful.
        We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
        If any man be thirsty, let him come unto me and drink. Vampire 7:37
        Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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        • #19
          Originally posted by skywalker
          I just realized, if you could make barricades not require fortresses (IIRC this isn't possible, but I don't have C3C yet so I'm not sure), and you remove the defense bonus, you can make a "minefield".
          What I did in my barricade mod was to make fortresses only take 1 turn to build, have 0% defensive bonus, and made the graphic 'invisible'. It's still a little annoying to have to build the fortress first to build the barricade but at least you don't end up giving the enemy such a great defensive tile. If you have a scenario/mod with it's own map, I guess you could also pre-populate every land tile with invisible 0-defensive fortresses, but it would be kind of annoying (and the AI might end up wasting time 'pillaging' empty tiles)

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          • #20
            Wouldn't it be great if Barricades gave a Civ2 ZoC in the squares surrounding it?
            That's what I thought they were supposed to do, originally. Shame it didn't work out that way. I guess we can always dream of a patch...
            I make movies. Come check 'em out.

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            • #21
              Geez....how many games must I build the Magniot Line? I do find a use for barricades if there is a border that crosses grassland or plains. In a worse case scenario where you find yourself defeated in your prepared positions, you don't get blitzed by the cavalry or tanks. You have one turn of reprieve to rush up reinforcements. If there is a city right behind the front line, you can draft, rush build or something to get troops there fast. However, if there are hills, mountains, etc. much less need for barricades.

              Then again...you are in dire straits if you find yourself in that situation.

              Perhaps the barricades would be more useful in human versus human games.... Has anyone tried a multiplayer game that used barricades?

              I'm very curious to try multiplayer....however, I probably can't commit the necessary time to really do it.

              /ramble off
              Haven't been here for ages....

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              • #22
                Originally posted by skywalker
                Except then there's the case of a 4 elite mech inf. army with the mil. academy bonus fortified in a fortress and barricade on a mountain behind a river....
                EDIT: that gives a defense of 202.5
                don't forget the radar tower that is 2 squares away

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                • #23
                  Originally posted by RobC
                  Barricades increase the defense of forts, and also stop multi-move units like cavalry on that spot for 1 turn, no matter how many movement points they have left (but it kind of sucks because you have to give them such a great defensive tile with forts AND barricades!)


                  It stops a unit that moves adjacent to the fort/ barracade not into it. Any fortress/ barricade that is remotely near a front line should be sufficently manned ( 2 good defenders + Arty). Giving the AI such valuable real estate is a good way to end your reign as "Lord Protector, Leader of the Free World, and All That is Holy"
                  * A true libertarian is an anarchist in denial.
                  * If brute force isn't working you are not using enough.
                  * The difference between Genius and stupidity is that Genius has a limit.
                  * There are Lies, Damned Lies, and The Republican Party.

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                  • #24
                    Originally posted by skywalker
                    Defense bonuses aren't insurmountable - what were armies upped for, if not to make them capable of taking out entrenched defenders?

                    Except then there's the case of a 4 elite mech inf. army with the mil. academy bonus fortified in a fortress and barricade on a mountain behind a river....

                    EDIT: that gives a defense of 202.5
                    Hmm. Now that is a target for a Nuke; or my entire airforce, artillery, and navy (100 Bombers, 100 RA's & 70 DD's & BB's should do the trick )
                    * A true libertarian is an anarchist in denial.
                    * If brute force isn't working you are not using enough.
                    * The difference between Genius and stupidity is that Genius has a limit.
                    * There are Lies, Damned Lies, and The Republican Party.

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                    • #25
                      Originally posted by Mad Bomber




                      It stops a unit that moves adjacent to the fort/ barracade not into it.
                      Nope:



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                      • #26
                        Yeah, but you are already adjacent to the barricade. What if you were one square SE of the start position?

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                        • #27
                          Oh, very well:

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                          • #28
                            and you're at war? Considering that placing barricades in the "short" corners of your cultural borders protects that annoying knights from getting to your town on the first round of attack means they're worth it for me. But yes I agree that the increase in defence for enemy troops are annoying.

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                            • #29
                              Originally posted by RobC


                              What I did in my barricade mod was to make fortresses only take 1 turn to build, have 0% defensive bonus, and made the graphic 'invisible'. It's still a little annoying to have to build the fortress first to build the barricade but at least you don't end up giving the enemy such a great defensive tile. If you have a scenario/mod with it's own map, I guess you could also pre-populate every land tile with invisible 0-defensive fortresses, but it would be kind of annoying (and the AI might end up wasting time 'pillaging' empty tiles)
                              You do realize that Barricades double the value of Fortresses?

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                              • #30
                                RobC , can I bother you with another test?
                                If you had a maginot line of barracks, with spaces, and a city behind them. Would the barricades force even fast mover to spend 3 turns to get to the city?

                                . . . . B
                                C . . . . <-U
                                . . . . B

                                c-city,b-barricades,u-unit
                                Don't eat the yellow snow.

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