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  • AI less settler-happy/cheaty ?

    Forgive me if this was the case for PTW,
    but I went straight from vanilla-CivIII to Conquests,
    but it seems in the epic games I played so far (on
    huge maps) that the AI doesn't settle less favorable
    land as much as it used to. In one game, I'm now
    approaching the end of the middle ages, and the
    only continent fully settled is mine, cause I did it.

    On another continent, that is home to three AI civs,
    a large section of mostly plains and desert is still
    untouched by the AI. (even though there are
    plenty of oasis).

    In vanilla-civIII , the AI would land-grab every
    square it could, even if it was just 2 coast
    squares not yet under by cultural-border control.

    Now, they let these patches be.

    There is something I've noticed though.
    In the game I mentioned above, I had a
    patch of meybe 15 tiles of desert with one
    forest that I didn't bother to plant a city on,
    and neither did the Dutch AI that I shared
    the continent with.

    That is, untill OIL became visible and their was
    an oilwell on this patch. Then the dutch AI
    tried to make a beeline for it.

    So does that mean the AI doesn't cheat anymore
    by taking advantage beforehand of knowing
    where resources are gonna pop up ?

    I'd say yes, since that huge plains/desert section
    on the AI-run continent is sure to produce some
    aluminium once it's discovered...

    Timmer
    "Would you people please try to remember that I am EVIL !?"
    - Spike

  • #2
    Haven't played epic C3C yet, but from scenario play, I would say Yes the AI does not build as furiously as in C3. It will still build up to the OCN but then seems to put off building new cities as number one priority. Still enough settlers to keep you busy, but not the continuous flood and staging of 5-6 settlers waiting for the magic opening of new lands.

    For PTW there was not much change, so this is mostly a C3C change.

    -- PF

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    • #3
      Originally posted by planetfall
      Haven't played epic C3C yet, but from scenario play, I would say Yes the AI does not build as furiously as in C3. It will still build up to the OCN but then seems to put off building new cities as number one priority. Still enough settlers to keep you busy, but not the continuous flood and staging of 5-6 settlers waiting for the magic opening of new lands.

      For PTW there was not much change, so this is mostly a C3C change.

      -- PF
      This change makes me very happy.
      Otiosis locus hic non est, discede morator!

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      • #4
        AI is less protective of its resources too - I asked for and received a town from an AI that would have saltpeter in its radius once it expanded a couple times. (When it was given to me, it wasn't in the radius.)

        The AI had 20 or so towns and this was one of only two that it was willing to give me for peace. Was the only saltpeter on the continent, as it later turned out... silly AI.
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        • #5
          did they change something where you can't build on certain terrain? I thought there was some change like that, I heard somewhere. I know you can't build on marshland.

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          • #6
            Originally posted by Dissident
            I know you can't build on marshland.
            Someone tell that to the residents on New Orleans.

            (Which itself is built near a fish mine!)
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            • #7
              Other than marsh you can build on volcanos. Some scenarios has implemented restricions as well.

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              • #8
                Originally posted by The Templar
                Someone tell that to the residents on New Orleans.
                And Ravena and Venice and Ur and Chicago and most of Florida . . . ect.
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                • #9
                  yes some scenarios have restrictions on desert and tundra (actually you couldn't build on tundra before could you?) You can't even traverse desert, jungle, and tundra in some scenarios.

                  And in some scenarios the colonist units can't seem to build cities on forest . But you can build on hills and grassland, plains. But you can still build regular settler units in that game in addition to colonist units.

                  And I wanted to build on marsh in the Age of Discovery scenario. I wanted to build on New Orleans spot, but couldn't .

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                  • #10
                    Originally posted by chegitz guevara


                    And Ravena and Venice and Ur and Chicago and most of Florida . . . ect.
                    Florida isn't that swampy- I have been there.

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                    • #11
                      Was that before or after they drained most of the swamps, Diss?
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                      • #12
                        Originally posted by Dissident
                        Florida isn't that swampy- I have been there.
                        Ah, but were you there decades ago, when it WAS much swampier?

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                        • #13
                          There's nothing that would keep you from draining a marsh first if you want to plant a city there.
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                          • #14
                            The AI indeed seems to prioritize good land. I noticed this in a game where Spain and myself were separated by a wide, empty desert. This left the AI with only a small strip of grass & plains near the coast (3 or 4 tiles). There was a good chunk of fertile land a little further. Contrary to what I expected, the AI didn't settle the desert like a madman but went for the good land first. They only dropped a few cities in the desert after the initial expansion phase when there was really nothing else left.

                            Also, my neighbours didn't send settlers through my land to the tundra behind it.

                            I get the impression the AI spends more resources on infrastructure now before sending out more settlers.

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                            • #15
                              The AI has more money to play around with due the gpt bug.

                              But... these observations seem positive.
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