This is very frustrating. I can't get C3C to play without civ-specific traits and units. Does anyone know how to get round this? In "Civ-content", if I choose "No Civ traits" the startup screen claims that there will be no specific units either. But that is simply untrue. The incas even have a specific scout available to build as soon as they found their first city. Further, if I want to play a map mod, or a civilization mod that come with standard rules (i.e. not specifically designed in such a way as to make the civ-specifics integral to the scenario), I will get traits and units and no choice about it.
Now I know that there are lots of people who won't care or (perhaps) even understand this, but, while the civ-specifics can be great fun (and I do play them some times), they do introduce a distortion into the underlying premise of the game. There is an inherent contradiction in the idea of starting from scratch (with your settler and perhaps an odd scout or warrior unit) and being predestined to have some particular capacity with unique charactersitics, sometime down the line in a few thousand years. There is something very "gamey" (and not quite right) about being able to identify important characteristics about another civ from the moment of first contact, however fleeting and remote that encounter is.
If the characteristics were applied randomly (albeit there could be an option to make your own choices in any particular game instance) so that you could not predict behaviour etc. of your opponents, and if unique units appeared (or didn't appear), e.g.emanating from developments and resource features, occuring in the particular game, then they would be vastly more satisfactory.
For me the benefits of C3C consist in the introduction of additional civilizations and, most significantly the limitations put on mapping and meeting remotely in the early stages of the game. I have little interest in tactical scenarios and even less in the proliferation of (especially modern) units.
Meanwhile, should I be sending back C3C as "not as advertized" or is there a way round this? Or will there be a fix?
I know my perspective is a minority among players and even among forumites, but it is legitimate and I have practically every instance of the Civilization suite, including the original Hartland Trefoil boardgame. I don't want to stop others getting a different kind of enjoyment from the game, but I don't want mass considerations to wipe out the utterly unique raison d'etre for this game and turn it into just another (admittedly very good) game.
Now I know that there are lots of people who won't care or (perhaps) even understand this, but, while the civ-specifics can be great fun (and I do play them some times), they do introduce a distortion into the underlying premise of the game. There is an inherent contradiction in the idea of starting from scratch (with your settler and perhaps an odd scout or warrior unit) and being predestined to have some particular capacity with unique charactersitics, sometime down the line in a few thousand years. There is something very "gamey" (and not quite right) about being able to identify important characteristics about another civ from the moment of first contact, however fleeting and remote that encounter is.
If the characteristics were applied randomly (albeit there could be an option to make your own choices in any particular game instance) so that you could not predict behaviour etc. of your opponents, and if unique units appeared (or didn't appear), e.g.emanating from developments and resource features, occuring in the particular game, then they would be vastly more satisfactory.
For me the benefits of C3C consist in the introduction of additional civilizations and, most significantly the limitations put on mapping and meeting remotely in the early stages of the game. I have little interest in tactical scenarios and even less in the proliferation of (especially modern) units.
Meanwhile, should I be sending back C3C as "not as advertized" or is there a way round this? Or will there be a fix?
I know my perspective is a minority among players and even among forumites, but it is legitimate and I have practically every instance of the Civilization suite, including the original Hartland Trefoil boardgame. I don't want to stop others getting a different kind of enjoyment from the game, but I don't want mass considerations to wipe out the utterly unique raison d'etre for this game and turn it into just another (admittedly very good) game.
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