Place the eastern city right, and you can also get gold from it, as well as two gold cities from the east island. I have a screenshot around somewhere of a close-to-ideal Carrib-ploitation.
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I didn't mention my settler sites. All of the European civs got their first cities up quick. Including me.
I settled on what I call Charleston, SC. I also settled in Florida (though the colonists can't settle on forest and such so I was in NW florida). I eventually filled in most of the United States area after I took out all the native americans. I took the Iroquious and renamed their cities to Buffalo and Washington.
My first resource I collected was tobacco. I never did get any furs. Eventually after mining I got gold from the Aztec cities and silver from the Inca cities. And I think one Mayan city had gems near it. I had trouble keeping up with all the treasure coming in. I did not settle on any islands.
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as for wiping out portugal, I thought about it. I hated having a huge chunk of my peninsula taken up by those annoying asswipes. And their cultural borders get in the way of my spanish ships as well.
But Spain doesn't start out with much, and I dind't want to waste resources when I had to wipe out the native american civs and make sure England and France don't overtake me.
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Originally posted by Dissident
as for wiping out portugal, I thought about it. I hated having a huge chunk of my peninsula taken up by those annoying asswipes. And their cultural borders get in the way of my spanish ships as well.
But Spain doesn't start out with much, and I dind't want to waste resources when I had to wipe out the native american civs and make sure England and France don't overtake me.
My solution to the Portugal problem was a change in objectives:
-- eliminating Portugal from pennisula was essential
-- wiping out american civs was not important, (I didn't kill one of them)
-- don't invade either France or England.
It seems that treasure income is not enough, but treasure + Goodby Portugal works nicely.
Strategy was super simple:
2 cities producing military for future Portugal attack
rest working on treasures.
It is really nice to have Portugal frigates popping out freely. I forgot when I liberated the pennisula. I think it was about 1/4 to 1/3 thru the scenario.
I had to play this scenario twice because first time did not start from HOF and so even though won, had to replay to get score in HOF. As I recall game ended about 2/3rd thru the scenario. In one play France declared war at the last turn and in the other did not.
Now that I think back I played this game as two different civs, random you know. First was as Spanish and since Portugal had some good power, I was at about the 1/2 point where kicked them out. The second was as Portugal, and did the reverse and kicked Spain out.
This play approach probably won't work at higher levels, but it was a fun way to get use to the scenario.
-- PF
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You can actually kick Portugal off the peninsula on Demigod if you do it RIGHT off the bat and get only a little lucky. Wise to get Alliances against Portugal first though to avoid potential problems.
I don't think it would be possible for Portugal to drive Spain off on the higher difficulties - there you have to rely on keeping Spain happy; I usually keep them busy by asking them to war with France - keeps them both off the oceans and not focused on me!
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Originally posted by planetfall
Interest thoughts. I also hated sharing with Portugal. I played this scenario at a lower level to get a feel of the scenario. I will probably replay sometime later at normal levels.
My solution to the Portugal problem was a change in objectives:
-- eliminating Portugal from pennisula was essential
-- wiping out american civs was not important, (I didn't kill one of them)
-- don't invade either France or England.
It seems that treasure income is not enough, but treasure + Goodby Portugal works nicely.
Strategy was super simple:
2 cities producing military for future Portugal attack
rest working on treasures.
It is really nice to have Portugal frigates popping out freely. I forgot when I liberated the pennisula. I think it was about 1/4 to 1/3 thru the scenario.
I had to play this scenario twice because first time did not start from HOF and so even though won, had to replay to get score in HOF. As I recall game ended about 2/3rd thru the scenario. In one play France declared war at the last turn and in the other did not.
Now that I think back I played this game as two different civs, random you know. First was as Spanish and since Portugal had some good power, I was at about the 1/2 point where kicked them out. The second was as Portugal, and did the reverse and kicked Spain out.
This play approach probably won't work at higher levels, but it was a fun way to get use to the scenario.
-- PF
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Not a problem. Yeah they built wonders, but I used them to harrass Spain/Portugal in the Americas. They all were very cheap allies and it kept them off my back while I was just carting in the treasures. The only real problem was generating enough units to carry in the treasures. I didn't want to use units from Europe, so some treasures would wait a few more turns. With 1,000 VP/treasure, it did not take long for the score to climb. Later, just for fun, plan to play rest of European tribes, and then give a native tribe a shot.
-- PF
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modding a larger map would require a lot of work. You basically have to start from scratch basically.
Reading the designer diaries shows they had 2 earlier incarnations with larger maps. One had like a world map I believe. They found the ai went were they didn't want them to go. Like settling siberia. Another reason I'm glad you can't pass through tundra in this game. I think they had other problems as well with the AI not focusing on the new world.
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Just did this scenario again. I played the aztecs on Monarch level. Even this level is almost too easy. Although any higher level and I might not have been able to build the temple of the moon soon enough and I would have had to do more warfare to get more workers to sacrifice. If I played too high a level I might not get any wonders in my capitol. That would take massive amounts of workers to sacrifice in order to get 4000 points before turn 150. I was cutting it short even with 2 wonders built in my capitol. I think it was around turn 135 to 140. I know the 20 turn counter had already started. I sacrificed about 20 workers I think.
I was worred the Maya or Inca would pass me up. At one point they were gaining on me. But I took over chicken izta- the mayan capitol. And after I built temple of the moon I started pulling away from the Incas. I built that one because that one required the least shields and the quickest build time. That gives a huge jump. Although I didn't check if the other wonder puts out more culure- oh well.
The European ai was more competitive. They were more competant at picking up and delivering treasure. I wish the AI was more competant at delivering the "treasure" in the middle ages scenario. But even at monarch they still only had around 20,000 VP by turn 135. They would have won had I not got 4000 city culture of course. Spain and Portugal are the most dominant it seems. They build better city locations than the English, French, and Amsterdam- who end up too far north often times.
All in all this actually may be my favourite scenario. It is very different from the regular game with 2 distinct playing styles depending on who you play. I know I voted for Fall of Rome though- but I still like that scenario alot as well.
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I played this again on monarch, again as the english.
As before France spent most of the game at war with the Dutch and Spanish. The Spanish started well and took Oporto but not Lisbon. The Portuguese were weakened but made a comeback to finish second with about 15,000 VP as the continual Franco-Spanish-Dutch wars exhausted those three.
The Aztecs and Iroqois owned most of North America by the end. I am sure that I saw in the replay the Iroqois credited for returning a treasure to their capital!!!!
The Portuguese got quite a few treasure from the gold and gems in Africa but nothing from the Americas.
I concentrated on the Caribbean islands, which meant I could ignore the native tribes, and staying out of war after my early seizure of Edinburgh. I normally refuse to pay AI demands but when the French have three times more warships, ask for territory map and 20 gold and you have a carrack with 4 treasures on board 2 turns from Bristol it is smarter to pay up and look happy about it.
Relatively easy as I knew what I was doing after my earlier game. I will try this again as a different civ as it still has a lot of fun value.
One interesting point about the English. They can trigger a GA without actually going to war. If you destroy or capture a privateer with a Sea Dog you get your GA. Quite handy if you want to concentrate on shipping treasure and not worry about defending your cities from amphibious attacks.Never give an AI an even break.
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Originally posted by CerberusIV
I played this again on monarch, again as the english.
Originally posted by CerberusIV
The Aztecs and Iroqois owned most of North America by the end. I am sure that I saw in the replay the Iroqois credited for returning a treasure to their capital!!!!
(Side note for Multiplayer junkies: If you're playing a team game with one Euro and one American partner, the American civs can be quite the treasure mongers. Give them all the techs needed and watch as they march the treasures in across land!)
(Or if you don't care so much for that, have the American player found cities in the best locations early, and then give them to you.)
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