Ok, I know that one idea behind creating scenarios is to shorten the length of a single game. However, my opinion is that Firaxis has gone too far in this matter.
From my impression, most of the scenarios only last between 2-4 hours, which is way too short in my eyes. Why put months in the design of a scenario only to spoil the players' fun by creating stupid time limits that force them to play a fast civ-style?
As for me, I think it is not satisfactory to play three hours of, say, the Rise of Rome only to be interrupted by a victory screen which calculates percentages and civ points I don't care about. I wan't to conquer the world without winning, or even worse, losing the game before even being able to reach the true goal (absolute domination) in year x.
What do you guys think? Isn't it a pity to have nine damn fine scenarios when you have very tight time limits that restrict you,
or in other words, even spoil your fun by kicking you out of the game through a victory status screen at the same time?
From my impression, most of the scenarios only last between 2-4 hours, which is way too short in my eyes. Why put months in the design of a scenario only to spoil the players' fun by creating stupid time limits that force them to play a fast civ-style?
As for me, I think it is not satisfactory to play three hours of, say, the Rise of Rome only to be interrupted by a victory screen which calculates percentages and civ points I don't care about. I wan't to conquer the world without winning, or even worse, losing the game before even being able to reach the true goal (absolute domination) in year x.
What do you guys think? Isn't it a pity to have nine damn fine scenarios when you have very tight time limits that restrict you,
or in other words, even spoil your fun by kicking you out of the game through a victory status screen at the same time?
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