There it finally is, the historical scenario I have worked on all the days since C3C was released:
Age of Imperialism 1903 AD
NEW: Version 2.0 here

Like the name says, it's about the imperialism in the beginning of the 20th century. Almost the entire planet has been conquered by the nationalistic imperial powers, which are already heading directly into a world war.
You can play the imperial powers of the British Empire, France, Russia, Germany, the USA, Italy, Spain/Portugal, Japan or the Netherlands/Belgium.
Or you play the more spectating than acting nations like Brazil, Argentinia/Chile, Central Americans (Mexico, Columbia, etc), Scandinavia/Balkans (Sweden, Norwegen, Austro-Hungary, etc).
When you want a real challenge, then play one of the old nations which have not (entirely) become victim of the imperial powers yet: China, the Ottomans or the Uncolonized (Persia, Abessinia, Tibet).
The victory conditions diplomacy and culture are disabled, but besides that, the
original C3C game rules are not changed. The scenario has no time limit and no technologies
were disabled. There are no new units, improvements, etc. Corruption is set to 40% at
the easiest difficulty level, and increases by 10% with every next level.
This is actually my 2nd attempt already to create that scenario ... the first was not succesful, because I tried to make that scenario on a 362x362 world map with 24 civs, which of course was impossible to load within a time period that could anyhow be considered as acceptable.
So that one is the 2nd try, on a 260x160 world map with 18 civs.
It does still take quite a time to initialize the scenario (about 10 minutes on my 1,4GHz/512 MB RAM), but playing the game is acceptably fast when it has once been loaded (I've never waited more than 2 minutes for a turn, and that was an extreme when almost all civs were at war with each other).
So I wish you much fun with it!
--------------------
Modifications in Version 1.1:
- Technological advances take much longer now to be researched.
- There are more turns per year now (four until the end of 1918, then six/year).
That has been changed in order to put more emphasis on the actual "age of imperialism", instead
of leaving it too soon by developing modern advances, and in order to fix the inaccurately rapidly
progressing technology in the game in general.
- Favorite and shunned governments of some civs have been modified (the Netherlands and France's
shunned government is Fascism now, f.e.).
--------------------
Modifications in Version 2.0:
- Two of the civs which had previously been bunched up with other civs are seperate now: "Scandinavia"
and "Venezuela/Columbia/Peru".
- The colours of some civs have been changed (the Ottomans f.e., in order to distinguish them better
from the British)
- The spelling of several cities has been corrected to standard English names
Age of Imperialism 1903 AD
NEW: Version 2.0 here

Like the name says, it's about the imperialism in the beginning of the 20th century. Almost the entire planet has been conquered by the nationalistic imperial powers, which are already heading directly into a world war.
You can play the imperial powers of the British Empire, France, Russia, Germany, the USA, Italy, Spain/Portugal, Japan or the Netherlands/Belgium.
Or you play the more spectating than acting nations like Brazil, Argentinia/Chile, Central Americans (Mexico, Columbia, etc), Scandinavia/Balkans (Sweden, Norwegen, Austro-Hungary, etc).
When you want a real challenge, then play one of the old nations which have not (entirely) become victim of the imperial powers yet: China, the Ottomans or the Uncolonized (Persia, Abessinia, Tibet).
The victory conditions diplomacy and culture are disabled, but besides that, the
original C3C game rules are not changed. The scenario has no time limit and no technologies
were disabled. There are no new units, improvements, etc. Corruption is set to 40% at
the easiest difficulty level, and increases by 10% with every next level.
This is actually my 2nd attempt already to create that scenario ... the first was not succesful, because I tried to make that scenario on a 362x362 world map with 24 civs, which of course was impossible to load within a time period that could anyhow be considered as acceptable.
So that one is the 2nd try, on a 260x160 world map with 18 civs.
It does still take quite a time to initialize the scenario (about 10 minutes on my 1,4GHz/512 MB RAM), but playing the game is acceptably fast when it has once been loaded (I've never waited more than 2 minutes for a turn, and that was an extreme when almost all civs were at war with each other).
So I wish you much fun with it!

--------------------
Modifications in Version 1.1:
- Technological advances take much longer now to be researched.
- There are more turns per year now (four until the end of 1918, then six/year).
That has been changed in order to put more emphasis on the actual "age of imperialism", instead
of leaving it too soon by developing modern advances, and in order to fix the inaccurately rapidly
progressing technology in the game in general.
- Favorite and shunned governments of some civs have been modified (the Netherlands and France's
shunned government is Fascism now, f.e.).
--------------------
Modifications in Version 2.0:
- Two of the civs which had previously been bunched up with other civs are seperate now: "Scandinavia"
and "Venezuela/Columbia/Peru".
- The colours of some civs have been changed (the Ottomans f.e., in order to distinguish them better
from the British)
- The spelling of several cities has been corrected to standard English names
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