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idea on how to trick the ai into using artillery - hmmmm.....

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  • idea on how to trick the ai into using artillery - hmmmm.....

    something intriqued me, an infrequent scenario editor tinkerer, about the conquests unit abilties. although i am currently occupied with 2 things, real life ( ) and figuring out the file side of modding ( ), thought someone might want to try this one out and test it.....

    i noticed that, in medieval games there is this holy grail unit that must be accompanied, found the way to do it in the editor - was it there since ptw? near botom of lower left list of options

    could artillery be given this atribute, forcing ai to attach it to a unit and take it into the field to actually use it?

    doubt it would work, but if it did, would actually curb human overuse of the arrow that pierces one of the several ai achilles heels.

    if it is possible, which now come 2 think of it, probably is not, would alow some pretty funky things 2 be done
    "Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.

    i like ibble blibble

  • #2
    huh? what "holy grail unit"?

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    • #3
      Originally posted by skywalker
      huh? what "holy grail unit"?
      play medieval conquest - play 1 of the christian powers -
      u get this "ark of holy grail" unit. u attach it to a combat unit, which is stuck with it til u get it to jerusalm for 10,000 points and it disappears. really kool, i did it as the english, totally backstabbing the abbasids.

      but the unit ability is on the editor - though probably makes the carried unit inert. plus i was thinking, why not just go ahead and give inherant def str to artillery.

      prob is, will ai do anything different? i don't think ai will properly use these units regardless.

      oh well got to go
      "Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.

      i like ibble blibble

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      • #4
        I have yet to see an ai do anything with one of the relics in the middle ages conquest, so I doubt that would work. sorry (and i've played through the m.a. a couple of times with different civs)

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        • #5
          Originally posted by asleepathewheel
          I have yet to see an ai do anything with one of the relics in the middle ages conquest, so I doubt that would work. sorry (and i've played through the m.a. a couple of times with different civs)
          thats typically disapointing in this area - so much for my quixotic quest. damnit soren! heehee
          "Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.

          i like ibble blibble

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          • #6
            Here is an idea I have come up with to deal with AI non-use of artillery. (I'm reviewing the creation forum to see if anyone else has already "discovered" it yet).

            To compensate for AI non-use of artillery, remove ALL artillery types from game. Compensate by creating offensive infantry-types with greater offensive strength and cost. Defensive inf-types retain defensive bombard.

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            • #7
              Originally posted by bigvic


              play medieval conquest - play 1 of the christian powers -
              Play the English, they start the game with the Holy Grail. The other Christian powers have other relics.

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              • #8
                Originally posted by asleepathewheel
                I have yet to see an ai do anything with one of the relics in the middle ages conquest, so I doubt that would work. sorry (and i've played through the m.a. a couple of times with different civs)
                They do pick them up, but then they don't anything with them after that. They certainly don't use them the way they were intended.

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                • #9
                  Originally posted by Willem


                  They do pick them up, but then they don't anything with them after that. They certainly don't use them the way they were intended.
                  Yeah, I should have clarified that. I have seen relics wandering about in odd locations, but they never move purposely towards Jerusalem.

                  If they did, would a viable Abbasid strat be to just wait for them to walk on over then smash the accompanying army

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                  • #10
                    Back to the artillery question -- does giving artillery a ZOC do any good?

                    -Oz
                    ... And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away ...

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                    • #11
                      It makes sense, especially when they occupy a fort.
                      The Graveyard Keeper
                      Of Creation Forum
                      If I can't answer you don't worry
                      I'll send you elsewhere

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                      • #12
                        Originally posted by Ozymandias
                        Back to the artillery question -- does giving artillery a ZOC do any good?

                        -Oz
                        hi ,

                        yes

                        have a nice day
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                        • #13
                          Originally posted by Antrine
                          It makes sense, especially when they occupy a fort.
                          Units in Forts already have ZoC, it's one of the features. Though they don't seem to use it very much.

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                          • #14
                            Um that is interesting Willem, I missed that. And I am still working out having the Artillery automatically firing when approached idea.
                            The Graveyard Keeper
                            Of Creation Forum
                            If I can't answer you don't worry
                            I'll send you elsewhere

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                            • #15
                              Why dident Firxas do anything about the artillary thing it gives human players a huge advantage over the AI I have won soooo many wars aginst all odds just bescase of artillary and the AI never Figures it out that you need to take them out before you can just send cavalary into random places. It seems like when you approach an enemy city with artillary they will sometimes fire at you but I dont rember I havent played in a while
                              Absolute power corrupts absolutely

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