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SCENARIO: MarkG's Amazing C3C Scenario

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  • SCENARIO: MarkG's Amazing C3C Scenario

    A test of the new editor

    The Apolyton civ against Rome, Egypt and Babylon
    3-4 cities to start for each on a 100x100 map

    just playing around for half an hour on the editor

    enjoy!
    Attached Files
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

  • #2
    You know you are screwing my script for generating new files report by not leaving a redirect in creation are you?
    Creator of the Civ3MultiTool

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    • #3
      actually, i posted directly here by accident
      Co-Founder, Apolyton Civilization Site
      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
      giannopoulos.info: my non-mobile non-photo news & articles blog

      Comment


      • #4
        You lucky one ...

        I've spent the last four days making a historical scenario (Imperialism in 1903) on the huge 362x362 world map, about 12 hours each day.

        When I regularly loaded the unfinished version, it took no longer than 5 minutes at startup to load - so far, so good.

        But now, after I've configured the 24 civs (set which techs and money they have, renamed them), when I try to load it, it has not finished loading after one hour (!) - and I've not even placed units yet !!!

        It can't be my computer, it's a 1,4 GHz /512MB RAM.


        Do you have any ideas what I can do for that the last 50 hours of work would not have been useless?

        Comment


        • #5
          good lord, have you tried a 24-civs 362x362 random map game first to see if you can actually play it? i have no advice other than cuting down stuff
          Co-Founder, Apolyton Civilization Site
          Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
          giannopoulos.info: my non-mobile non-photo news & articles blog

          Comment


          • #6
            Yes, that was no problem.

            Even when I had already 24 civs in, it was no problem ... except that the initial loading of the scenario took about 5 minutes. But even the time between the turns was not bad then...

            The problems all started after I had given embassies to all civs and edited them (giving them techs, etc), and after I had placed improvements into the cities.


            I've just begun to make the scenario new from the beginning - on a smaller map with 16 civs only. Hope this will make no problems ...

            Comment


            • #7
              My God! We were having problems on a regular huge map with 24 civs! You will find that even this much makes it almost unplayalbe on ANY computer. There just seems to be something about the game that no amount of RAM or CPU power can speed up.
              Consul.

              Back to the ROOTS of addiction. My first missed poll!

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              • #8
                That is a pity.

                Until now, I was not that much interested in Civ3, because I love playing historical scenarios (which was not really possible until C3C), so I didn't know much about it's capabilities.
                Maybe I should have asked people here first ...

                In Civ2-ToT, it was possible to play with a similarly giant map like that ... so I hoped Civ3 wouldn't make problems about it.

                But well ... 24 civs at once ARE much, I have to admit.

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                • #9
                  Well, sorry for keeping on OT but Sim, what takes a lot of CPU time is actually the diplomatic relationships between AIs and the culture lines (hence the improvements within the city cause your scenario to slow down). If you play until industrial times with a large map and many civs, when you take a city the computer takes a while to reconfigure borders.
                  You can make such a scenario but 1/ it will be painfully slow for all players 2/ some (as youself maybe) won't even be able to play it.
                  The Great Armada scenario

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                  • #10
                    I know that now.

                    I've just finished remaking the same scenario on a smaller map with 16 civs - and it works!

                    The only problem is that it takes about 10 minutes to load the scenario, but when it is once loaded, it's not slow anymore.
                    It's just a pain to find things I've forgotten to edit while playing ...

                    Comment


                    • #11
                      First :
                      Grand Lord of Apolyton, Owner of all this land as far as the eye can see

                      and now this:
                      SCENARIO: MarkG's Amazing C3C Scenario


                      Feeling good about ourselves lately are we???
                      Is the army having an effect on your self-confidence??
                      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                      Then why call him God? - Epicurus

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                      • #12
                        actually, the evidence show the contrary imho
                        Co-Founder, Apolyton Civilization Site
                        Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                        giannopoulos.info: my non-mobile non-photo news & articles blog

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