Stealth doesn't work properly with the new anti-air units. They are able to shoot down stealth fighters and bombers just like other planes.
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stealth problems
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Yes, once you equalize their stats. The unedited stats give stealth fighters and bombers increased defense scores, which means they tend to shoot down other planes when they get intercepted (ie 5% of the time). But they're getting hit by antiaircraft just as often as the other planes, which kind of reduces their value.
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This can't be that hard to program - all it would take is one check against that stealth ability. And the SAM battery you build in the city seems to ignore the stealth planes, so they've done it before. Very disappointing, from both a the realism and gameplay standpoints...
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Yes, you were ignored specifically because they knew that information, they had it on hand, and they went "oh no, we can't admit that might be wrong."
As for how hard it is to program, you'd be surprised what's easy to code and what isn't - one of the largest lessons of the beta, in fact, was that it was amazing what was easy to code - and what wasn't!
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Originally posted by Fried-Psitalon
Yes, you were ignored specifically because they knew that information, they had it on hand, and they went "oh no, we can't admit that might be wrong."
So right back atcha!
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I don't mind this much.
Stl. Bombers still have defense of 5, which makes and that it:
Against AA 1: 17%
Against AA 2: 29%
Against AA 3: 38%
Against AA 4: 44%
In case of Bombers (defense of 2), it is:
Against AA 1: 33%
Against AA 2: 50%
Against AA 3: 60%
Against AA 4: 66%
That's almost doubled chance of survival.
And if add to that, that SAM Battery and enemy planes can't do a thing ...
Needless to say I think it's more balanced this way.
P.S.
And this makes Stl. Fighter a little bit more usefull with defense of 6.
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AA = flak and mobile sam units as well as ship AA but not fixed SAM or Air superiority fighters?
just to clarify.AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
Strategy:The Machiavellian Doctrine
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