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  • Changes to Mobilization

    I was playing last night and decided to mobilize for war after the Babs sneak attacked me, again. I noticed a few huge changes.

    All your cities immeadiately switch production to military units. Not only does the shield bonus not apply to city improvements but you can't even continue building them.

    Even cities building great/small wonders are switched. The only wonder I was able to continue building was the Intelligence Agency. The ~20 turns I had spent building SETI were wasted on a Mobile SAM or something. Also, The Apollo Program was switched to a military unit.

    Apollo should still be buildable during mobilization, even if Apollo and the SS components don't get the shield bonus. It's a victory condistion. There's no reason why a nation mobilized for war couldn't also build a spaceship. After all, mobilization for war is, in a more general sense, mobilization for the government - where all economic activity is geared to provide the government with maximum resources.
    "It takes you years to learn how to play like yourself." Miles Davis

  • #2
    All your cities immeadiately switch production to military units. Not only does the shield bonus not apply to city improvements but you can't even continue building them.

    Even cities building great/small wonders are switched. The only wonder I was able to continue building was the Intelligence Agency. The ~20 turns I had spent building SETI were wasted on a Mobile SAM or something. Also, The Apollo Program was switched to a military unit.


    This is a good thing. It removes an exploit where you can get the mobilization bonus without the penalties.

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    • #3
      yeah, i like the change, even if it'll piss me off a few times.
      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
      - Ender, from Ender's Game by Orson Scott Card

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      • #4
        All the greater reason to avoid mobilization -- unless already in dire straits!

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        • #5
          Of course, mobilization + democracy + GA...

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          • #6
            I do not like this at all. I frequently use mobilization, but not in such an extreme fashion. I assume one can at least build Settlers and Workers?
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

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            • #7
              When playing the WWII in the Pacific scenario, I found Mobilization to be good option for any of the civs.

              In the Epic Game, I rarely switch to Mobilization. The only times I would do it is 1) if I am in dire straits or 2) I wanted a quick war with heavy losses.

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              • #8
                Didn't the previous implementation give extra shields even to non-military projects (IIRC, this problem was introduced in the fix for the infinte production bug)? If mobilization did provide extra shields to everything, I'd rather have the loophole closed, even with this rather ham-handed approach.

                Catt

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                • #9
                  No, it did not, even for military buildings.
                  The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                  Duas uncias in puncta mortalis est.

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                  • #10
                    All the greater reason to avoid mobilization -- unless already in dire straits!

                    Yep, indeed, seems thats the way it works now
                    -

                    Of course, mobilization + democracy + GA...

                    = a lot of wasted shields...
                    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                    Then why call him God? - Epicurus

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                    • #11
                      Well, there you have it- quite realistic, really- if your neighbour should be building a wonder you have a good chance to wreak his plans by getting him involved in some war.
                      S.P.R.I.N.G cuz "W.I.N.T.E.R" doesn't login for some strange reason, and there is apparently already a copycat called S.U.M.M.E.R online, and I really needed a certain file right away and couldn't wait, and the house was on fire and the dog died, and the children were crying- and anyway... I got no excuses!

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                      • #12
                        Originally posted by S.P.R.I.N.G
                        Well, there you have it- quite realistic, really- if your neighbour should be building a wonder you have a good chance to wreak his plans by getting him involved in some war.
                        hi ,

                        unfortunatly the AI keeps on buildings its wonder even if it has only 3 cities left and 5 units , ......

                        have a nice day
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