Re: So it is possbile, well done!
They are already there. They look exactly like the base tiles, but they are in fact loaded separately.
That'd be telling
Seriously, I start with a terrain style I like (mostly the standard Civ3 stuff) and clean it up. I then prepare the files for some algorithmic filters (this is can be quite time consuming). Then I run the filter sequence (mostly smoothing and blending and shifting of palettes - this is the easy part). I then manually tweak and adjust the results till it looks like I want.
Originally posted by Colwyn
Final questions Warpstorm, in conquests is there already gfx for the landmarks in a conquests folder or does the modder have to add it in as a new terrain/landmark type. ie copy exiting forest terrain, paste it and them edit to the landmark version you want.
From what I see there are already 7 landmarks to choose I hope you can confirm that the gfx for them are already in conquests.
(If so we could straight edit them!)
Final questions Warpstorm, in conquests is there already gfx for the landmarks in a conquests folder or does the modder have to add it in as a new terrain/landmark type. ie copy exiting forest terrain, paste it and them edit to the landmark version you want.
From what I see there are already 7 landmarks to choose I hope you can confirm that the gfx for them are already in conquests.
(If so we could straight edit them!)
Not wanting full instruction but can you describe the steps in what you did to create the gfxs above.
Seriously, I start with a terrain style I like (mostly the standard Civ3 stuff) and clean it up. I then prepare the files for some algorithmic filters (this is can be quite time consuming). Then I run the filter sequence (mostly smoothing and blending and shifting of palettes - this is the easy part). I then manually tweak and adjust the results till it looks like I want.
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