Enter the Navy
I’m a little bit of a nut for AI navies because so much of CivIII (even on Pangea) require the movement of troops trough the seas.
BreakAway and Firaxis promised something of a boost in the naval warfare area when they announced C3C. I’m really pleased to say that they’ve really delivered.
Good.[list=1][*]AI navies are huge. On standard map, a decent sized AI can easily field 20+ destroyers, but battleships and carriers. This compared to my PTW era navy, which amount of 7 destroyers and change. In the context of PTW, those 7 destroyers were probably 7 too many. AI rarely used their big ships and if they did, they could be ignored as a nusience. Not anymore.
[*]AI navies travel in fleets. A fleet is usually built around a 1) transport 2) carrier. Destroyers are the real workhorse of the AI fleet, it should be yours also. Those who advocate a BB (Battleship) fleet will be happy to know they will be overwhelmed very quickly, unless your productive capacity is such that you can field a BB fleet large enough to counter the destroyers. Also note that the ship stats are such that it will be difficult to numerically challenge an AI DD (Destroyer) fleet with a purely BB fleet.
BB gets 12 defense and 5 movement. DD (Destroyers) have 12 attack and 8 movement. The BB and DD defense-attack is actually an even match and Because it has more movement, DD ships will often be attacking the Battleships, and that means plenty of your expensive BBs will meet the Titanic faster than you can say, “I’m the king of the world”
Standard escort duties are something like 4 DD + 1 transport. Or 4DD + 1 Carrier (CV) Cruisers are surprisingly little used and given its halfway status
[*]I had complained vigorously when watching PTW debug games how god awful AI amphibious invasions were. This had been fixed. AI invasions in the middle to late game are now worth something. They land plenty of troops in fleets. In the tiny map debug game I’m watching, the standard is 3 fleets on the landing, usually up to 12-17 units.
[*]Marines are used. Although they don’t show up quite as much as I’d like. Naturally, they now show up way more often now and are the preferred choice for the AI to sneak an attack on one coastal cities that you think is safe. I rarely see them used along with the bulk of AI landing fleets. They seem to be more like one-offs than anything. [/list=1]
This is a continent v. continent game. Again, based off of my 60x60 TINY CONTINENTS MAP. 4 AI players. Note the minimap below shows that the other 2 civs have been sent into oblivion so this is the war of the superpowers.
Then, have a look at the following screenshot. Note the sheer devastation the AI invasions now inflict. No land bridges here folks. That damage and all those troops were landed by transports.
The only time I’ve seen it happen in a debug game or any game is when 2 civs split a continent, both go to war, and the third civ declares war on the losing party, lands a small force and capture 1 city unopposed. That’s as far as it goes. Note that the Sumerians (light blue) have razed every city except one. This is presumably their base of operations. In PTW, under similar conditions, the AI couldn’t create something like this if their life depended on it. I can’t really ask for much more here, since my inclination would have been to keep as many cities as I can. But given the AI is the AI, razing is just as good and I accept it.
Setting the Scene
I’m a little bit of a nut for AI navies because so much of CivIII (even on Pangea) require the movement of troops trough the seas.
BreakAway and Firaxis promised something of a boost in the naval warfare area when they announced C3C. I’m really pleased to say that they’ve really delivered.
Good.[list=1][*]AI navies are huge. On standard map, a decent sized AI can easily field 20+ destroyers, but battleships and carriers. This compared to my PTW era navy, which amount of 7 destroyers and change. In the context of PTW, those 7 destroyers were probably 7 too many. AI rarely used their big ships and if they did, they could be ignored as a nusience. Not anymore.
[*]AI navies travel in fleets. A fleet is usually built around a 1) transport 2) carrier. Destroyers are the real workhorse of the AI fleet, it should be yours also. Those who advocate a BB (Battleship) fleet will be happy to know they will be overwhelmed very quickly, unless your productive capacity is such that you can field a BB fleet large enough to counter the destroyers. Also note that the ship stats are such that it will be difficult to numerically challenge an AI DD (Destroyer) fleet with a purely BB fleet.
BB gets 12 defense and 5 movement. DD (Destroyers) have 12 attack and 8 movement. The BB and DD defense-attack is actually an even match and Because it has more movement, DD ships will often be attacking the Battleships, and that means plenty of your expensive BBs will meet the Titanic faster than you can say, “I’m the king of the world”
Standard escort duties are something like 4 DD + 1 transport. Or 4DD + 1 Carrier (CV) Cruisers are surprisingly little used and given its halfway status
[*]I had complained vigorously when watching PTW debug games how god awful AI amphibious invasions were. This had been fixed. AI invasions in the middle to late game are now worth something. They land plenty of troops in fleets. In the tiny map debug game I’m watching, the standard is 3 fleets on the landing, usually up to 12-17 units.
[*]Marines are used. Although they don’t show up quite as much as I’d like. Naturally, they now show up way more often now and are the preferred choice for the AI to sneak an attack on one coastal cities that you think is safe. I rarely see them used along with the bulk of AI landing fleets. They seem to be more like one-offs than anything. [/list=1]
This is a continent v. continent game. Again, based off of my 60x60 TINY CONTINENTS MAP. 4 AI players. Note the minimap below shows that the other 2 civs have been sent into oblivion so this is the war of the superpowers.
Then, have a look at the following screenshot. Note the sheer devastation the AI invasions now inflict. No land bridges here folks. That damage and all those troops were landed by transports.
The only time I’ve seen it happen in a debug game or any game is when 2 civs split a continent, both go to war, and the third civ declares war on the losing party, lands a small force and capture 1 city unopposed. That’s as far as it goes. Note that the Sumerians (light blue) have razed every city except one. This is presumably their base of operations. In PTW, under similar conditions, the AI couldn’t create something like this if their life depended on it. I can’t really ask for much more here, since my inclination would have been to keep as many cities as I can. But given the AI is the AI, razing is just as good and I accept it.
Setting the Scene
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