I'm fine with archer's and longbowman's bombard strength. But guerilla's and TOW infantry's are just too low. Comparing each unit and their likely opponents as follow:
longbowman, bombard strength: 2.
defense strength of its likely opponents:
horseman: 1, medieval infantry: 2, longbowman: 1, knight: 3, cavalry: 3, ancient cavalry: 2, crusader: 3.
possibility of successful hit varies from 66% to 40%.
guerilla, bombard strength: 3.
defense strength of its likely opponents:
cavalry: 3, guerilla: 6, infantry: 10, tank: 8, marine: 6, mech infantry: 18.
Even if not counting in infantry and mech infantry, which are typically 'defensive unit', the possibility of successful hit still varies from 50% to 27%.
TOW infantry, bombard strength: 6.
defense strength of its likely opponents:
infantry: 10, tank: 8, marine: 6, TOW infantry: 14, mech infantry: 18, modern armor: 16.
Not counting in mech infantry, the possibility of successful hit varies from 50% to 27%.
Above observation ignores any defensive bonus the opponent may have. The later the unit is, the higher that bonus goes. Thus the chance to hit is even lower. That means guerilla and TOW infantry can provide little fire assistance even compared with longbowman, let alone arti-es of their stage.
My suggestion: adjust the bombard strength of archer/longbowman/guerilla/TOW infantry to 1/2/5/10, which makes guerilla and TOW infantry roughly the same relative bombard strength as longbowman (both 62% to 39%); or at least to 1/2/4/8, if simply following a pattern.
longbowman, bombard strength: 2.
defense strength of its likely opponents:
horseman: 1, medieval infantry: 2, longbowman: 1, knight: 3, cavalry: 3, ancient cavalry: 2, crusader: 3.
possibility of successful hit varies from 66% to 40%.
guerilla, bombard strength: 3.
defense strength of its likely opponents:
cavalry: 3, guerilla: 6, infantry: 10, tank: 8, marine: 6, mech infantry: 18.
Even if not counting in infantry and mech infantry, which are typically 'defensive unit', the possibility of successful hit still varies from 50% to 27%.
TOW infantry, bombard strength: 6.
defense strength of its likely opponents:
infantry: 10, tank: 8, marine: 6, TOW infantry: 14, mech infantry: 18, modern armor: 16.
Not counting in mech infantry, the possibility of successful hit varies from 50% to 27%.
Above observation ignores any defensive bonus the opponent may have. The later the unit is, the higher that bonus goes. Thus the chance to hit is even lower. That means guerilla and TOW infantry can provide little fire assistance even compared with longbowman, let alone arti-es of their stage.
My suggestion: adjust the bombard strength of archer/longbowman/guerilla/TOW infantry to 1/2/5/10, which makes guerilla and TOW infantry roughly the same relative bombard strength as longbowman (both 62% to 39%); or at least to 1/2/4/8, if simply following a pattern.
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