Don't know if anyone has started conquest #3. But if you have, what do you think of this design.
According to designer on civ3.com, in developer link, the developer boasts of the challenge to barbarians as even though the game is supposed to last 150 turns, because of the way Rome is set up the game will end about turn 100.
I started game as random civ and got sassanids. Nice stacked deck. You have a bunch of techs, BUT strongest defensive player is spearman. Can't access any of the strong offensive/defensive units as they are in the "Barbarian Tree" and cost about 200 turns of the 150 turn game. Moreover Barb Tree Techs cannot be traded. To say winning is difficult is an understatement. You start with a bunch of techs, so only can research about 8 techs. That's about 800 points. You can kill a few units, but at 30points a pop, that will take too long.
OH, and forgot this is eliminatation also, so if lose 8 cities it's bye bye time.
Would be fun to play as a Barb tribe, or even as one of the Romes, but what is the odd man out tribe supposed to do. Defense of 2 vs legionaires and locked alliance. Those 20 legionaires would cut thru civ like knives thru butter.
My conclusion: this conquest is not designed well for Sassanid tribe.
Humm, just rechecked according to designer, Warlords are 8.2.1. But I thought they were more like 8.5.1. I need to double check tonight.
Anyway, what do you think of this conquest design?
-- PF
According to designer on civ3.com, in developer link, the developer boasts of the challenge to barbarians as even though the game is supposed to last 150 turns, because of the way Rome is set up the game will end about turn 100.
I started game as random civ and got sassanids. Nice stacked deck. You have a bunch of techs, BUT strongest defensive player is spearman. Can't access any of the strong offensive/defensive units as they are in the "Barbarian Tree" and cost about 200 turns of the 150 turn game. Moreover Barb Tree Techs cannot be traded. To say winning is difficult is an understatement. You start with a bunch of techs, so only can research about 8 techs. That's about 800 points. You can kill a few units, but at 30points a pop, that will take too long.
OH, and forgot this is eliminatation also, so if lose 8 cities it's bye bye time.
Would be fun to play as a Barb tribe, or even as one of the Romes, but what is the odd man out tribe supposed to do. Defense of 2 vs legionaires and locked alliance. Those 20 legionaires would cut thru civ like knives thru butter.
My conclusion: this conquest is not designed well for Sassanid tribe.
Humm, just rechecked according to designer, Warlords are 8.2.1. But I thought they were more like 8.5.1. I need to double check tonight.
Anyway, what do you think of this conquest design?
-- PF
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