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  • #16
    Originally posted by RobC


    Can you still make them wander around in circles?
    yes.

    and in my current game (as the mayans) i tricked the inca's settler stacks, which i was "herding" for quite a while, to walk into range of 8 of my Jav Throwers. i ended up taking out 5 settler stacks, and getting a total of 13 slave workers (10 from settlers, 3 from enslavement) out of it.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #17
      it seems this thread is changing to Expected AI moves
      Haven't been here for ages....

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      • #18
        ZING!

        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
        - Ender, from Ender's Game by Orson Scott Card

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        • #19
          Thought I'd play a quickie tiny game last night. Chose Aztecs and was saddled with Germans, Americans and INcas on a pangea. I thought I'd just kick German butt before they started making demands so declared war as soon as I had 2 jags. Sued for peace. Build build build. Germany demands tribute so I take another town and sue for peace. Build build. INcas out of the blue declar war (no MPP or similar, I'm still in the first era) They send a swarm but I'm now thinking I might have the only iron 'cause I don't see anything stronger than a horseman (I have no horses). After they lose many troops I get peace and 50gp (not pt either). Then about 3 turns later they declared war again. I don't get that? I thought they had to wait the 20 turns? I wasn't in their land or even near it. All my troops are home or on their way to Germany who ridiculously demanded more tribute. (BTW, Germany is now the proud owner of a single town.)
          If pigs could fly we'd all have to wear helmets.
          ******************************
          Please don't be envious of my little girlie brain.

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          • #20
            Originally posted by mimi
            I don't get that? I thought they had to wait the 20 turns?
            They don't have to wait 20 turns, they just take a reputation hit if they do not wait 20 turns.
            "Stuie has the right idea" - Japher
            "I trust Stuie and all involved." - SlowwHand
            "Stuie is right...." - Guynemer

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            • #21
              Originally posted by Uber KruX
              the AI has always cheated and send troops to your weakest city. it can even be used to explot the AI, as they will walk into traps you set up.
              This can also be used to help avoid being suprised by an enemy sneak attack. Leave a city completely undefended and the AI will often try to move 1 or so units towards that city, it's usually quite obvious that a declaration of war is imminent.
              "It takes you years to learn how to play like yourself." Miles Davis

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              • #22
                Originally posted by Stuie


                They don't have to wait 20 turns, they just take a reputation hit if they do not wait 20 turns.
                The human would take a rep hit for this but the AIs don't actually "charge" one another rep hits.
                "It takes you years to learn how to play like yourself." Miles Davis

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                • #23
                  unexpect ai moves? how about marching a fairly significant number of knights and midieval infantry past the two 3xteutonic armies laying siege to amsterdam (complete with king inside)? granted, they had a good supply of swiss mercenaries, but still... a counterattack would have been in order, any of the half dozen times the armies were down to 2hp. or at least more stacking in the city! the complete lack of ai arty was also surprising.

                  all this, while twenty turns previous they were hellbent on marching settlers (with, i believe, *archers* for cover) through my territory. like, right past my teutonic welcoming party.

                  those 18 dutch workers sure did make it easier to build a road for reinforcements to the siege at amsterdam

                  otoh, i was quite impressed with some wise choices about when to retreat.
                  it's just my opinion. can you dig it?

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                  • #24
                    I've been surprized by a couple of moves that I've seen from the new AI.

                    I (Maya) was at war with the Americans. I had an undefended town behind the front lines. The Americans sent a Galleon escorted by 4 or 5 Frigates. The AI seems to be protecting it's cargo ships better. However, the Galleon only unloaded a single Guerilla next to my town. Later, they actually unloaded 2 units at the same point.

                    Another time, the Byzantines unloaded 3 infantry onto my unprotected shores. That's more than I'd seen the AI transport in quite some time.

                    The AI seems to have some new strengths, but is still prone to fall for several of the 'old tricks'.
                    "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

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