I'm currently finishing a game as the Mayans on a large map with 13 civs. My obversation is the AI is far more warlike.
In previous versions of Civ, we are familiar with the "gang up on the leader" AI strategy; the "doomed sneak attack for poor reasons" AI strategy; and the infamous "declare war, land one unit on your beach" AI military strategy.
Now I'm having a hard time keeping track of the shifting alliances, broken alliances, trade embargoes, etc. Warfare seems to be at an all time high! Has the AI strategy/politics become more sophisticated?
Don't get me wrong, I'm not unhappy with a change here, but I wasn't sure if I'm seeing this because I've played only two games of C3C (not scenarios) or if I'm seeing a new pattern of AI aggressiveness?
Can anyone confirm or correct my perception?
In previous versions of Civ, we are familiar with the "gang up on the leader" AI strategy; the "doomed sneak attack for poor reasons" AI strategy; and the infamous "declare war, land one unit on your beach" AI military strategy.
Now I'm having a hard time keeping track of the shifting alliances, broken alliances, trade embargoes, etc. Warfare seems to be at an all time high! Has the AI strategy/politics become more sophisticated?
Don't get me wrong, I'm not unhappy with a change here, but I wasn't sure if I'm seeing this because I've played only two games of C3C (not scenarios) or if I'm seeing a new pattern of AI aggressiveness?
Can anyone confirm or correct my perception?
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