Originally posted by Boris Godunov
While I think really good initial planning can avoid most problems in this regard (and I honestly think Civ3 suffered from poor initial planning and a scattershot "we'll try to please everyone!" mentality), changes in design and intent of function will be inevitable.
While I think really good initial planning can avoid most problems in this regard (and I honestly think Civ3 suffered from poor initial planning and a scattershot "we'll try to please everyone!" mentality), changes in design and intent of function will be inevitable.
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