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Middle Ages Scenario

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  • Middle Ages Scenario

    I'm playing this one on Emperor level as Norweigians. Beginning with the first turn I emptied my cities of Berserks. So far it is still very early, but already I've caused considerable damage to my opponents. I've captured 3 English cities and destroyed another. I've also destroyed a German city and Frank city. Had an opportunity to see the new collateral damage feature already. I lost a Berserk attacking a city, however during the battle, the city barracks was destroyed.

    Some questions:

    Next to my capital there is an icon with a sword in it. What does the icon mean?

    Will the AI's Christian civs try to take their holy relic to Jerusalem? If so, would it be a good strategy to send an offensive unit to Jerusalem to intercept these civs, take their relic from them, and cash it in for victory points myself?

  • #2
    Re: Middle Ages Scenario

    Originally posted by Feephi
    Next to my capital there is an icon with a sword in it. What does the icon mean?
    That means there is a Barracks in the city.
    "Stuie has the right idea" - Japher
    "I trust Stuie and all involved." - SlowwHand
    "Stuie is right...." - Guynemer

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    • #3
      I like this scenario the most so far I think.

      Played a few misstarts, but this current game is interesting. I'm the franks, seems to be a great starting position.

      monarch

      warrred off and on with burgandy, drove them down to italy, one king and 3 cities left. then consolidated forces (Germans way too strong) and got the HRE, learned from previous games that this is huge, which gave me 2 techs and a ga. used ga for infra, town halls, monastaries, and manors,

      then attacked Castille, took out easily. have the sun tzu like wonder, the domesday book, and in a handful of turns knights templar.

      decided to remove cordova....took two cities and one king on first turn, spawned a leader, crusader army...

      thats when the assassins came to play. I think there are about 5 of them on my border, and adjacent to my cities....not good. makes me nervous.

      I like this scenario because you can research lots of things, but if you do you'll be way behind in the end. really wish I had aqueducts and spies, but that would have cost so much to get there...

      fun scenario.

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      • #4
        I have no idea about the relics, if the ai uses them or not. I sacked paris once and captured theirs, butit was fairly early in that game.

        I've heard that you have to capture jerusalem, but that is easier said than done I would think, the sassanids are always strong in my games....

        and can you not unload the relic? I don't think so unless I'm missing something.

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        • #5
          Relics

          Originally posted by asleepathewheel
          I have no idea about the relics, if the ai uses them or not. I sacked paris once and captured theirs, butit was fairly early in that game.

          I've heard that you have to capture jerusalem, but that is easier said than done I would think, the sassanids are always strong in my games....

          and can you not unload the relic? I don't think so unless I'm missing something.
          I played this as the Danes on Monarch and just owned the game. Was a lot of fun, actually. Amphibious assault is incredible. No coast was safe.

          There's some real weirdness with the relics. Very early in the game the German relic (Splinter?) inexplicably wound up sitting alone outside the border of a city I had taken from the Poles (they didn't last long). A German spearmen walked slowly across the map to go pick it up. Confused, I sent out a Berserk, killled the spearmen and then had the relic underneath me, but couldn't move it. I realized that I had to pick it up to move it, and then discovered that I just made a decision that this particular Berserk would be holding that relic for the rest of the game. I really have no idea why the Germans delivered their relic to me.

          I went on to take the English relic (Grail) from their capital when I conquered the British Isles, and had another Berserk pick up that one. I then loaded both relic-carrying Berserks into the same army, but they were no longer highlighted red and described as carrying the relic. I figured that loading the units into an army made the game lose track of what was in their pockets.

          So then, later in the game, I went to take the French relic (Crown) from Jean D'Arc, where it was still in Paris. I "seized" it with another Berserk and made sure not to load that one into any army.

          After a lot more fun and games, I launched a huge Longboat invasion fleet full of Berserk and Berserk armies, and hit Jerusalem. Probably one of the most massive invasions I have ever brought off in any civ game; Jerusalem was *packed* with units, including Assassins. I took the city, and received notice that all three relics arrived. That early army, part of the invasion force, still had its relics, they just didn't show up.

          From all of this, I assume a few things. The AI doesn't know how to use Assassins. I should have had my weaker units in my invasion stack hit by them, but the AI reacted as it always does to stacks with tough armies guarding them, and didn't try to attack the stack with anything. The AI also doesn't apparantly understand relics; except for that weird German relic incident in the start, the relics just sat in their respective capitals. I'm not sure that the AI even knows how to pick them up, as that spearman wasn't given a chance to move. Finally, the AI is also not very good with Regicide; King units also just sat around their cities of origin, even when Viking hordes were right on top of them and they could have moved them to safety.

          In spite of all this, it was a fun game, but I would have hoped that the AI would have been a bit better prepared for the realities of this Conquest.
          "It might be a good idea." -- Mahatma Gandhi, when asked what he thought of Western Civilization.

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          • #6
            Just finished this scenario. I'd like to add my comments.

            Time: just over 7 hours.

            I played as the English. One of the easier choices. As I said in another thread, I wanted to play the easier civs first to get a feel for the scenario. I've also been playing on easy difficulty levels. Regent this time. Although from the sounds of it, those Viking civs sound pretty cool. Can those ships end their turns in the sea? The English start off with 2 galleys (though they can't build them to start off with), and they start off with 1 army! They start off with a bad economy though- and I struggled with a bad economy the entire game- so my research rate was hampered.

            Here's a quick review of what happened. As the human I had the advantage. I knew what other civs had the relics, so I concentrated on them. I completely ignored the celts, even though I would have preferred to have the entire British isles to myself. I hit France on like turn 2 . They had no idea what hit them. I didn't completely wipe them out though. I destroyed a couple of coastal cities and took Paris and one city directly south of it. Paris had the relic- I loaded it onto a swordsman. My relic was loaded onto my army full of 3 swordsmen. Having England start off with an army is very powerful (does anyone else start with an army?). I then declared peace with France- they did not attack me the rest of the game. I built a few cities in some empty spots and pepared for the Burgandy guys. I hit them up in the Belgium area first then went straight south into Northern Italy. I took Rome, but the relic wasn't there. It was in their last city I took (though I did have one of my recently conquered cities revert back to them)- in NE Italy. I loaded the third relic onto a new army I got when I got a military leader. I then moved some troops around and hit Germany from 2 directions- the south and from the East in their central region. I got their leaders and relic fairly fast. I loaded it onto a single swordsman who was an elite with an * who gave me my leader. I moved everyone down to Rome. I built the Holy Roman Empire sometime before defeating the germans.

            I really couldn't take a land route down towards Constantinople without crossing borders. I knew I had to go by sea. No problem I say- I'm the english. Well my armies won't fit on curraghs. I could have won the game much earlier had I not loaded the relics onto the armies. I wanted to bring all 5 relics in at the same time. So I had to wait until I researched the seafaring tech in the 3rd age so I could build galleys from Rome and Naples. England starts with 2 galleys (despite not having the tech)- but I really couldn't move them down to the Med without being stuck in borders. Anyways I loaded up 5 galleys with my 2 armies carrying relics, 2 single swordsmen carrying relics, and also a few knights and a crusader (for namesake only- it just felt right bringing a crusader), and several swordsmen that I didn't have money to upgrade. The first time, I loaded up another swordsmen onto my armies to make 4 (building the Holy Roman Empire I think allows this- or another great wonder). But you can't fit the larger armies onto galley! Had to reload that- the game was getting slow with the entire map revealed, and the turns taking too long- I had to end the game soon. Trading world maps with every civ in the world yielded me much of the world map. I moved all 5 ships around Italy, near greece taking care to avoid ending my turn in other nation's borders, and then dumped all those units off. It was a total of 15 single units and 2 armies. It was only turn 130 and they didn't have any assassins- though it says they are invisible- how would I know if they had assassins?

            In any case I was forced to declare war in between turns, but they did not launch any attacks at my stack. I took the city the first turn- though I only got one relic in. I didn't want the game to end until I got all 4 in. So I moved the rest in the next turn. Still no counter attack. Game over, massive score. The highest score I got so far in the first 4 scenarios.

            The sassinids were getting fairly big, but they weren't very powerful. In fact, the byzantines were bigger. I had no interest in going through them by land to reach Jeruselim. Going by sea is much easier.

            The ai does not know how to use relics. I'm not sure why. I know it knows how to use relics in the Intro scenario. The aztecs moved several sacrifices to the volcanos with no problem- in fact they were right on my ass in score for a while.

            I think the problem here, unlike in the Intro scenario is there is no easy path to Jeruselim. As usual, the ai has no concept of using a navy. Granted, the 3 nations I was up against didn't start with any navy that I could see. Though one city did have a harbour in it- so maybe they did have one ship (burgandy). So there was no chance of them getting the relic there by sea. I didn't check the map closely- could you cross contantinople? I forgot to check. I don't think you can. So the ai didn't try to go by land. The AI has no concept of attacking and conquering cities on the "other" coast to establish a base of operations to send the relics by sea. That is far too complicated a concept for the ai.

            So while a great concept, the relics don't work in this scenario. It works with the three sisters scenario, but not this one. The mediterranean sea provides too much challenge to European civs.

            Other than that, the ai did a great land grab, and they were filling up the map, and a couple had more land area than me. Perhaps if they were aggressive and conquered quite a few cities, they might have got a domination victory- though I doubt this would happen at lower difficulty levels. There is no chance of the ai of eliminating all 16 opponents. The only other way to win is have a greater score at the end. So the game might be intersting if the human player plays as a non-relic civ and restricts himself from gaining victory points by using relics. And then sees if he can beat the ai in victory points at the end of the game (turn 204)

            I do like the historical flair of the scenario, and has some great ideas, but the relics just don't work as well as they can work. IE- having the relic and the relic destination on the same landmass would have worked better.
            Last edited by Dis; November 25, 2003, 06:30.

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            • #7
              edit:

              Okay I checked the map again. The continent is connected at contantinople- unlike in Fall of Rome scenario. And the continents are also connected in the caucasus region.

              So the ai did have a land option to get the relics to Jeruselim. But it made no attempt to do so.

              The only reason I can think of now is that perhaps it couldn't find a path because of the distance involved conbimed with the mis-mash of borders? Though at the start of the game (after viewing the replay) there are plenty of gaps to squeeze through.

              In either case, I think the distance between the relic, and the relic deposit site complicate things for the ai. This is made worse by the number of opposing civs in between the ai and Jeruselim.

              Like I said, the ai did not seem to have much problem in the three sisters scenario. The distance involved was short, and there were no opposing civs in between the ai and it's "goal"

              Has anyone playing this scenario have an AI civ deposit a relic? I'd like to know.

              The only way I can see them doing it is if they manage to get dominate and conquer all the cities leading up to Jeruselim. This would be by chance probably, as I doubt the AI is intelligent enough to conquer a line of cities leading up to their "goal".

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              • #8
                A great conquest. I had a crack with the danes and noticed relic and king craziness as well. The franks attacked me with their relic carrying swordsman. He was the last of a string of units that had trekked through the german land, I bopped him and got a free relic.

                I thought the no moving AI king thing was a bit strange at first, but it works thematically in so far as you take the major cities and the empire crumbles.

                I didnt get all that far before I crossed over the the shogun conquest, but its certainly one Im coming back to.
                Safer worlds through superior firepower

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                • #9
                  I can kind of see keeping the kings in their first cities. They often turn out to be the biggest (though not always), and the best defended.

                  That's what I did with my Kings. I left them in London, and the 2 other English cities they start in.

                  And I used my relic carrying swordsman in attack as well! . I was much more careful not to get him killed though.

                  I'm happy that your relic was actually moving somewhere. But was he moving in the right direction? Probably not.

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                  • #10
                    OK, this is my fifth scenario and the hardest so far for me on Monarch. I suspect my civ ( the Germans ) is a tough one to play : the French are strong military and in scientific research ( don't know how they manage to get 4-5 techs ahead of me with almost the same number of units, and we are all stuck with monarchy here ); and of course can't be fool enough to attack any viking civ ( berserks....) so the obvious goal while playing the Germans here is Burgundy. After several swordsmen skirmishes ( very close- the Aix-la- Chapelle battle was a very fun and epic battle-, I needed 4 turns and 20-25 swordsmen....) I managed to eradicate the burgundians, but even with those additional cities and space, can't have enough support for my military. So by turn 100-110, I'm still stucked with 9-1-0 ( 40-turn tech ) and STILL trying to get Feudalism ( Knights ) when the French and a couple of others have just reached the last age.

                    Heck, having wanted to compete with the AI by science I should have kept only 60 units ( instead of more than the hundred needed to expand at a reasonable rate ), which is not enough for my gameplay style to conquer well-defended AI cities in this scenario.

                    Still in progress for the days to come ( hefty week ), and as soon as I get ( I hope ) the knights, the target is France. I'll try also to bring my relic to the now destroyed Jerusalem.........I guess it's easier to play a viking civ....any ideas from someone having played the Germans ?
                    The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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                    • #11
                      it's a very nice scenario, but definitely flawed.

                      I'm playing the Germans, on demi-god, and it has seriously been a tough fight. France has all the tech and most of the good wonders, though at least I've managed to whomp on Poland and Burgandy.

                      The AI doesn't seem to be able to deal w/ all the new stuff, though, which is a real pity. As well, no one at all has bothered to reasearch any of the Byzantine tech tree, or even the Arabic tech tree, so far. No markets, and I'm always completely broke.

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                      • #12
                        the scenario, very deep and historically engaging, is probably intentionally ''flawed'' if we think mainly about the AI not researching its optional techs. The AI research requisite techs in its racial ladder, in order to reach the last age ASAP. Quite the contrary to the normal/epic game ( the AI always research there optional medieval techs before going industrial, etc......).

                        Now when people is complaining about the new units & features not used by the AI, then I agree, but if they teach it to use these properly ( in upcoming patches ), well this scenario can become overly tougher - if not too tough on medium levels, so they'll need to balance something else.

                        Btw, I've managed to capture 3 magyar cities and 1 from Poland. When making peace, I received Early Siegcraft and Map Making, so at last I can fully concentrate on Feudalism & Knights. It's just that Byzantines have 8000 VP ahead of me ( I'm third ). Is it worthwhile to bring my relic to the destroyed Jerusalem location??? Otherwise my escape plan should be conquer, conquer, conquer for the last 75 turns.
                        The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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                        • #13
                          of course you should bring your relic in. The city doesn't matter- only the tower looking thingy marks the site as the "holy site" (VP location). You will get 10,000 VP points for that.

                          With Jeruselim destroyed, that task will be even easier. You won't have to attack Jeruselim and take it over. Though you may have to violate someone's borders if they are in the way. But you may not necessarily have to attack.

                          The hardest part in getting to Jeruselim is having a city on the Med sea and ships that can carry you there. I made the mistake of putting the relic on a 3 unit army- they wont' fit on curraghs. And a 4 unit army wont' fit on galleys . So be careful on that. But other than that, curraghs should be able to get you there.

                          As for the tech tree. Well me as the English did not bother with anything but the typical Western European techs. I researched war techs mostly.

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                          • #14
                            Originally posted by Dissident
                            of course you should bring your relic in. The city doesn't matter- only the tower looking thingy marks the site as the "holy site" (VP location). You will get 10,000 VP points for that.

                            With Jeruselim destroyed, that task will be even easier. You won't have to attack Jeruselim and take it over. Though you may have to violate someone's borders if they are in the way. But you may not necessarily have to attack.

                            The hardest part in getting to Jeruselim is having a city on the Med sea and ships that can carry you there. I made the mistake of putting the relic on a 3 unit army- they wont' fit on curraghs. And a 4 unit army wont' fit on galleys . So be careful on that. But other than that, curraghs should be able to get you there.

                            As for the tech tree. Well me as the English did not bother with anything but the typical Western European techs. I researched war techs mostly.
                            Thx for the answer, and as I said in another thread ( raze cities ), I've experimented that when finishing the scenario which I won, just a few turns in time before an upcoming byzantine VP victory. Only 2 spearmen were defending the tile, so my 6-galleys crusade ( knights&crusaders ) would have been much useful only if the Abbassids have kept Jerusalem. Never thought to put the treasure bearer into an army, but I too tried to put a 4-unit army ( knights ) in a galley, of course without thinking at the moment about the additional unit count.

                            I had the time to research only 2 techs in the last age.
                            The Black Death is not as severe as I thought.
                            The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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                            • #15
                              In case folks have missed out - the cost for "breaking in" to each new "culture" tech tree is very high comparatively to the other techs, which is one reason the AI avoids it. The idea is that each culture has a specific tech tree in addition to the "main line." Each tech tree has something unique to it, and also (usually) some redundancies as well. (Though one good trick for breaking in to them as a European is to use the "2 free techs" wonder to get past the ugly cost of the break-in techs, usually the Arab and Norse techs for me.)

                              There wouldn't be much point in having those special tech trees if the AI went after them all. Besides.... Vikings running around with Assassins using Arab Medicine? The Sassanids building the Holy Roman Church?



                              Honestly, my only complaint on this scenario is that if you want to play "goalie" as the Sassanids, the AI doesn't try anywhere NEAR hard enough to get its relics to Jerusalem.
                              Friedrich Psitalon
                              Admin, Civ4Players Ladder
                              Consultant, Firaxis Games

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