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  • C3C Tech Tree Poster and Reference

    For those interested: I have made a C3C tech tree reference.
    Check my C3C Reference Tech Tree
    Test my Anti-Conquests Mod

  • #2
    Thanks
    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
    Then why call him God? - Epicurus

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    • #3
      Interesting civ traits charts.

      Just a couple minor things:
      1. Miniaturation. Internet was in PTW, so not new.
      2. Combustion. I'd have to check editor, but I think destroyers now have sonar and can see subs.
      3. Smart weapons, precision bombing is in PTW and may be in C3

      For those of us whose eyes are getting worst, it would be nice to have a 4 page version.

      Thanks,

      -- PF

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      • #4
        Thanks

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        • #5
          Are the Koreans Sci, Com or Sci, Agr?
          Beer is proof that God loves you and wants you to be happy - Ben Franklin

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          • #6
            Looks veery nice, good job
            Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

            The new iPod nano: nano

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            • #7
              Originally posted by Louis XXIV
              Are the Koreans Sci, Com or Sci, Agr?
              Sci, Com

              Comment


              • #8
                Thanks, i'm getting excited about Conquests again after seeing this.. my new ADSL should allow me to play proper multiplay games with it I hope.

                TECH TREE NOTES:

                SATELLITES
                much more powerful now they allow all the map available.. great for Extra Large maps or Scenarios.
                My game has map trading only occuring with Navigation
                (though the spanish can always map trade) so not all the map gets uncovered.
                Would be better if this allowed u to see rough troop deployment.. where units are.

                NATIONALISM : Police officers sound nice, but there are already enough bonuses for this tech, it would be better off in communism.

                ESPIONAGE
                Secret Police looks nice.. what does it do, another corruption reducer would be great, though it would be better under espionage.

                IRONCLADS
                great that this is a separate tech,
                and the ironclad has much more useful stats, which should give it some use against destroyers and usable in the later game.
                Hopefully this tech will not be needed for age progression.

                Ancient Era
                The new ancient ships look interesting, and the new wonders should allow players to manage to build a wonder.. normally I don't bother with ancient wonders.

                Statue of zeus looks useful, and lasts all the way to mettalurgy.. giving ancient cavalry it seems very important.

                ERRORS:

                NAvigation should say Trade Allowed over OCEAN not sea.

                Frigate stats are wrong.. i think its a3.d2.m4

                Comment


                • #9
                  Frigates were changed for C3C (I think they are 3.2.5, but they may be 2.2.5. They have 3 bombard though).

                  I brought up the Korean thing because they are listed as Sci, Agr - instead of Sci, Com

                  SPHQ acts as a third FP for Communist civs.
                  Beer is proof that God loves you and wants you to be happy - Ben Franklin

                  Comment


                  • #10
                    Ancient Calv are very nice. They can bust those spears much better than horsemen. I got to wonder if getting them free every five turns is not a bit strong. I keep hoping to get an army to stick them into and see how they do. They start with 5 HP's and if you slap a barracks in the city and get vets, man. Elites with 6 HP's and jam them in an army. I know Arrain will be drooling.

                    Comment


                    • #11
                      Slow down vmxa1,

                      Chart shows ancient cavs as 3.2.2. What is confusing is mod in conquest 2, with heavy cav's. But instead of spearman they are against 10 unit cost similar to spears but with 1.3.1 ratings. Sorry can't recall name, something like guard. The fire catapaults are fun to play with.

                      Don't forget the Hitties that get 3 man chariot with the wheel!!

                      -- PF

                      Comment


                      • #12
                        Disagree with satelights; I've always had a resonable accuracte map by early industrial era and a complete map with no undiscovered tiles by late industrial era in my games.

                        Originally posted by Admiral PJ
                        Thanks, i'm getting excited about Conquests again after seeing this.. my new ADSL should allow me to play proper multiplay games with it I hope.

                        TECH TREE NOTES:

                        SATELLITES
                        much more powerful now they allow all the map available.. great for Extra Large maps or Scenarios.
                        My game has map trading only occuring with Navigation
                        (though the spanish can always map trade) so not all the map gets uncovered.
                        Would be better if this allowed u to see rough troop deployment.. where units are.

                        Frigate stats are wrong.. i think its a3.d2.m4
                        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                        Templar Science Minister
                        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                        Comment


                        • #13
                          Originally posted by planetfall

                          Chart shows ancient cavs as 3.2.2. What is confusing is mod in conquest 2, with heavy cav's. But instead of spearman they are against 10 unit cost similar to spears but with 1.3.1 ratings. Sorry can't recall name, something like guard. The fire catapaults are fun to play with.

                          Don't forget the Hitties that get 3 man chariot with the wheel!!

                          -- PF
                          Yeah, I am not comparing them to the new UU, but just how they are so much better to send against a spear than a horsemen.
                          322 is much better than 212. Sorry about the enthusiasim.

                          Comment


                          • #14
                            Uhmmm....

                            I'm not seeing the UU for the Sumerians anywhere on the chart.

                            Comment


                            • #15
                              Spearman Unit is garrison. Both spear and garrison cost 10s. spear is 1.2.1 and garrison is 1.3.1. Why build garrison? Would have been nicer to have garrison as upgrade to spear so spear no longer shows on menu. I built a few too many spears before I figured out garrison was a unit and not a barracks with a different name.

                              -- PF

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