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  • #61
    Okay, I'm officially jealous of everyone that got a SGL -- I'm still empty handed in this area.
    Haven't been here for ages....

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    • #62
      The probability is quite low, and my limited experience indicates it's very streaky (random, even ). In my first game, played out to the end of the medieval era, no leaders (of any kind). My second game, played into the mid-industrial, 3 SGLs (within the span of 5 techs in the medieval age) and about 6 MGLs. My third game, played into the mid-medieval, nada.

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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      • #63
        A long while back someone posted a techie thread about the streakiness in supposedly random events with Civ3. I don't recall if it was discredited or not in the end.

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        • #64
          I don't have *nearly* enough of a sample size to make an firm conclusions.

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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          • #65
            Originally posted by DrSpike
            A long while back someone posted a techie thread about the streakiness in supposedly random events with Civ3. I don't recall if it was discredited or not in the end.
            I remember that thread... IIRC, to paraphrase many posters: an individual's experience was strongly linked to their perception which is an opinion, not mathematical fact. To be more blunt: You get a lot of success = probability works OR you experience a lot of failure = probability doesn't work.

            For randomness not to work in Civ, there would have to be a fundamental breakdown in random number generations...one of the simplier things to program.

            I'm sure someone is still going to argue this however
            Haven't been here for ages....

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            • #66
              Originally posted by Shogun Gunner
              Okay, I'm officially jealous of everyone that got a SGL -- I'm still empty handed in this area.
              Me too, and I've been playing with the Byzantines.

              We should start a support group.
              "Stuie has the right idea" - Japher
              "I trust Stuie and all involved." - SlowwHand
              "Stuie is right...." - Guynemer

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              • #67
                The problem with that thread on streakiness (over at CFC, IIRC) was that it did not include any data. It's main argument was something like: "I'm an expert on this stuff, and from what I've observed by playing, the Civ3 RNG is streaky. When you start losing, stop attacking."


                Dominae
                And her eyes have all the seeming of a demon's that is dreaming...

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                • #68
                  Originally posted by Arrian
                  In PTW the HG was Industrious. Is it now Agricultural too?
                  Yes - I checked the editor. In fact, the moment I heard about the new traits in Conquests I suspected the Hanging Gardens to be Agricultural.

                  And the Pyramids are Agr/Ind/Rel, which I don't like at all.
                  "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                  • #69
                    Who volunteers to keep track of every battle, the units, type of terrain, hp, etc to test this out?

                    I don't have the patience for that. I don't really think there is a streak. Sure there are times when my units just get beat back when I think they should win but over the length of the game it happens to the AI sometimes too. Is that a streak or just something that is bound to happen due to the law of averages?

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                    • #70
                      I shouldn't have used the word "streaky."

                      I was NOT trying to say that CivIII's RNG is screwy. In fact, to me, streakiness is just part of randomness.

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                      • #71
                        Originally posted by lockstep


                        Yes - I checked the editor. In fact, the moment I heard about the new traits in Conquests I suspected the Hanging Gardens to be Agricultural.

                        And the Pyramids are Agr/Ind/Rel, which I don't like at all.
                        Ah, thanks. Obviously, I should have checked myself the moment my GA triggered, but I got sidetracked. Luckily, my little empire was ready for a GA (in republic, many 7+ cities, FP built*).

                        -Arrian

                        * - though of course building it improved a couple of so-so cities to "core" and wrecked all the other so-so's.
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                        Comment


                        • #72
                          Ok, back on topic...

                          The chance of generating a SGL comes only from being the first to research a tech. I remember reading somewhere that the chances are cumulative. Meaning the first time you research a tech first you get a 3% chance of a SGL. The second time there is a 6% chance. The third is 9%. And so on. My question, if this is true, does the % reset after you generate a SGL, or does it just continue to climb until it reaches 100%?
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                          • #73
                            Originally posted by donegeal
                            Ok, back on topic...

                            The chance of generating a SGL comes only from being the first to research a tech. I remember reading somewhere that the chances are cumulative. Meaning the first time you research a tech first you get a 3% chance of a SGL. The second time there is a 6% chance. The third is 9%. And so on. My question, if this is true, does the % reset after you generate a SGL, or does it just continue to climb until it reaches 100%?
                            hi ,

                            , and what ahppens if you where to get on the same turn a free tech and a new one that you have just researched , ......

                            on one tests conquests froze and a reboot was needed , .....

                            have a nice day
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                            • #74
                              If you save your game before you discover a tech, and you have save random seed off, can you keep on re-loading to get a SGL, or do you just have to wait it out....?
                              "Hannibal, the troops bumbling about near Alexandria are stealing chickens and annoying our women. Remove them, please."- Cleopatra.
                              "Life is not life without death, and death is not death without life." - Me.
                              100% Antartican!!!!! 100% Civilization!!!!!!!!!!!!!!!!
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                              • #75
                                You need to ask Fane7. Sorry I could not resist. I would imagine that you would have the same percentage each time to loaded it back up, so I would think that given enough tries it would work. That could be a lot of tries if this was the first time you beat everyone to a tech. Of course with RNG seed saved, it would never change.

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