In C3C, bombardment was changed so that it only targets units in cities, and never hits improvements. Do you like this change? (see http://apolyton.net/forums/showthrea...hreadid=101166 for earlier discussion on this change)
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POLL: Do you like the change to bombardment (never hits city improvements)?
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I voted "No."
It's not terribly bad since we can self-impose limits on our own use of offensive artillery against the AI. If you don't self-impose limits, it seems to me that the disparity between the effectiveness of human use of artillery units and AI use of the same units just got even wider.
Catt
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No, it's unrealistic and makes it too easy to beat the AI.Seemingly Benign
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I wont vote until Ive seen for myself when I get my mits on conquests, but I think its been changed because most people said they did not like bombardment the way it was before.
Unless the AI uses it more effectively then it looks to be too powerful, but time will tell.A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.
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As someone who rarely used artillery at all in standard/PTW Civ3, I find this a very useful change. The main reason against it seems to be that it makes stacks of artillery too powerful, which really works both ways. As long as the AI makes the same moves (and it does seem to be using artillery itself a bit more), this is a non-issue.
Of course, ideally this would be a variable within the editor, so that everyone could have the level of damage to units, population, and improvements that they enjoy.
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Another thing I don't like is the inability to damage infrastructure if that was your intent. Say you were just planning on bombing a city with a barracks hoping to take out the barrracks with a lucky shot so that the defenders would stop healing. If they have more defenders that you brought arty, it can't happen now. So much for strategic bombardment.
At least Air bombardment works right anyway.Seemingly Benign
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ideally, there should be an option on what to target that you set globally, or per unit.
a little button that says "aim for buildings", or "aim for units". i mean, come on, did people really blindly fling rocks at dirt? and in the modern era, ww2-style artillery can't aim well enough to pick a target?"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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WarpStorm I am not sure I understand what is unbalanced as compared to PTW or CivIII. If you are coming with a large stack of arties, you are also coming with a lot of troops. At that point the AI is toast anyway, so all we are talking about is wither it is worse to bust up the city or the units first? Am I missing something.
I mean when the humans sends stacks of arties and gets to the civs city, that city is gone. The only issue is how much will be captured and how much will be lost to capture it.
Often players will raze the city and move on or drop a settler in place.
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