First off, as I said in the poll thread related to this issue, I don't think it's a really big issue. In SP, we as humans can limit our own use of offensive artillery if we're disturbed by the change; I'll let someone else comment on MP since I don't play it.
I do agree it provides more options, but if the option being added further extends an already-present human advantage, doesn't that weaken the overall game experience (if use is not voluntarily limited)?
The AI is more disadvantaged now because it still doesn't use artillery offensively (other than a few artys being brought into the field of battle to lob shots at units). On the other hand, the human player can choose to use offensive arty in two ways now, versus one way in prior versions. The common prior use of arty, and an option still available to the player, is to reduce a city to rubble -- 1 pop point, no improvements, and red-lined defenders, before taking it and either razing or holding with no need for resistence / culture flip suppressors. The new option available to the player is to take large cities with numerous expensive improvements intact. With a strong culture, or a relatively fast-moving series of arty stacks (age of railroads) a human player can take large production centers and either conclude the war quickly by wiping out the civ in question or taking what is wanted and risking flips depending on the odds. The interplay of (1) need for much smaller arty stacks to redline all defenders; (2) value of city improvements if flipping concern can be addressed (through elimination or otherwise); (3) the change to MGLs (no GW rushing, so no need to hold an MGL for ToE or Hoover if the attack is an Industrial Age assault); and (4) and the benefit of palace moving in the industrial age when an old core is fully-developed -- something humans will do but AIs will not, and somehting powerful that MGLs can still do -- the change to city bombardment significantly strenghthens the human hand against the AI in SP games if the human chooses to take advantage of the unit and gameplay properties.
If the goal is efficiency and the game lasts to Replaceable Parts, multiple arty stacks under infantry protectors, with some cav attackers for the redlined defenders, would seem to make the early Industrial Age a prime warmonger phase. Heck, even the late Industrial Age without tanks would be an invitation to conquest.
I don't think that's the case. Sure, in some instances, the game is won. But in many others an offensive arty stack is a method to take down a much more powerful and advanced civ. A smallish, even backward, civ that can devote 10 - 15 turns of production from the core to produce artillery units, can build a crushing offensive force against the AI, even if outpowered and out-teched. With the change in C3C, the power is enhanced -- again because the player can still take the same actions as he/she could in PTW, but also because new options are opened that strengthen the player's hand.
Catt
Originally posted by alexman
More effective bombard units means more military options, which is fun. I do agree that the AI is at a disadvantage with this change, but the AI is terrible in all military tactics, so what's new?
More effective bombard units means more military options, which is fun. I do agree that the AI is at a disadvantage with this change, but the AI is terrible in all military tactics, so what's new?
Originally posted by dexters
How in particular is the AI more disadvantaged now than it was previously? The old method always allowed for rather frequent hits on structures. Knocking out marketplaces, libraries and barracks.
If the enemy has a stack of 8 units in the city, you need at least twice as many artys just to get all eight units down to manageable HP, and because city pop are rarely (never?) reduced before hp goes to 1, a size 12 city is going to be an even tougher nut to crack.
How in particular is the AI more disadvantaged now than it was previously? The old method always allowed for rather frequent hits on structures. Knocking out marketplaces, libraries and barracks.
If the enemy has a stack of 8 units in the city, you need at least twice as many artys just to get all eight units down to manageable HP, and because city pop are rarely (never?) reduced before hp goes to 1, a size 12 city is going to be an even tougher nut to crack.
If the goal is efficiency and the game lasts to Replaceable Parts, multiple arty stacks under infantry protectors, with some cav attackers for the redlined defenders, would seem to make the early Industrial Age a prime warmonger phase. Heck, even the late Industrial Age without tanks would be an invitation to conquest.
I think we need to move away from the "we can wheel in 60 artys" talk, because quite frankly, if you have 30, 40, 50, or 60 artys lying around, you've already won.
Catt

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