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Luxury Scarcity

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  • #16
    Jake,

    You can increase the likelyhood of luxuries appearing in the editor.

    Catt, I, too, have noticed a great lack of Lux. I played a small map w/ 4 civs total. It seemed that only 3 instances of any Lux would appear.
    "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

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    • #17
      I'm in a game that started with 12 AI civs, maybe 5 max of each luxury. It did make things interesting though, I found myself launching a quick war just to get a second luxury resource. Then later on that came in handy, I was able to trade Dyes for Rubber and 3 other Luxs to a civ on the other major continent. There was only 3 other civs left then though, so the other Dye holder was at war with them.

      That game was kinda wierd all around though, the Iroquois destroyed England/Spain/France/Babylon, and had one huge continent all to themselves. GPT bug helped them some, they had 75k in treasury.
      "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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      • #18
        You can increase the likelyhood of luxuries appearing in the editor.
        How?

        Will that affect the whole game, or just a map created in the editor?
        One OS to rule them all,
        One OS to find them,
        One OS to bring them all
        and in the darkness bind them.

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        • #19
          Just any map you create with the scenario you save it as from the editor.

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          • #20
            Originally posted by justjake73
            How?
            Will that affect the whole game, or just a map created in the editor?
            It will only affect maps created with that scenario, unless you mod the conquests.biq file--then it will affect all games (on your computer)
            "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

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            • #21
              I wouldn't reccomend that, though, since loading a scenario you saved is so easy. Keeping the main biq ensures you always have a baseline scenario to refer to.

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              • #22
                The scarcity in luxuries has worked nice in my games so far. I've had to play differently because of the change, which is refreshing.

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                • #23
                  Catt - I've noticed a distinct lack of luxuries also.

                  However, there seems to be an overabundance of tropical fruit (in jungle) and tobacco (on grassland). Every game so far, I've practically been falling over both of those and having a real scarcity of tradeable goods.
                  Three words :- Increase your medication.

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                  • #24
                    I don't know if it was a deliberate change in distribution, or just a function of having more resources (sugar, tobacco, tropical fruit) available for the random distribution by the map generator. IIRC, someone played with mods in PTW that dramtically increased or decreased luxury & strategic resources, and the amount of bonus resources varied inversely to the amount of luxuries / strategics.

                    In any event, someone named embryodead over at CFC did some hard legwork to decipher the math behind distribution -- the thread is here.

                    Catt

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                    • #25
                      It doesn't make sense that Tobacco and Suger cannot be traded. I guess those towns want to smoke it all themselves/or sweeten their drinks with it or make pies. Perhaps those should make content faces.

                      Take a look at the Antibellum days of America. Tobacco and sugar were some of its main trading goods (ok sugar came from the Caribean islands, but is was part of the 'Triangle Trade'. Oh well, this isn't real life, just a darn close facsimile.
                      "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

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                      • #26
                        steven, you can change tobac and sugar to lux items if you want. They supposedly initially were luxuries, but were changed to bonus resources.

                        There will be consequences of course, to changing the dynamics so there are more than 8 lux, even if there are only 3-6 of them per 8 civs ....

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                        • #27
                          What does happen if you have more than 8 lux?

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                          • #28
                            Originally posted by skywalker
                            What does happen if you have more than 8 lux?
                            Either (1) no difference from 8 lux; (2) you get another 4 happies but don't know why; (3) it starts subtracting happies; or (4) the game crashes on you.

                            How should I know? I haven't tried it yet either!
                            I DOUBT that it shows on the lux display, but ....

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                            • #29
                              Originally posted by skywalker
                              What does happen if you have more than 8 lux?
                              Instant orgasm, for me.

                              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                              Duas uncias in puncta mortalis est.

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                              • #30
                                I love waging war over a incense burner
                                CSPA

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