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  • I like the lux/resource distribution now. It gives later wars a real meaning, rather than just giving the army something to do while grabbing highly corrupt cities.

    Also, with the AI being better with ships, there can be some interesting situations in grabbing and holding overseas colonies.
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    • Originally posted by Dominae
      Maybe one of these is in order:

      List of things that make the game easier:

      1. Free tech with Philosophy
      2. Agricultural trait with Granaries
      3. Seafaring trait and Curraghs
      4. Curraghs in general
      5. Double unit support costs for Republic
      6. New Specialist citizens
      7. New rules for bombardment of cities
      8. Barb hunting with Javelin Throwers

      Notice that these are all things the AI has trouble with. Number 5 I'm pretty sure hurts the AI more than the human player.


      Dominae
      Ok I see all of these except #5. I am not sure I understand how it makes the game easier. I am not saying it does or doesn't, I am just not sure how you are viewing it.

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      • Republic now has city support, so you don't pay if your units fall within the supported range. It only costs you money if you go over. While this is effective in combating excessively large armies, players can still maintain sizable armies at relatively low cost. An idea would be to change this to a flatter structure. 1 free unit for cities and towns and 2 free units for metros. But I'm not sure if it fits well ideologically, since Republics have always prided itself in the citizen army, and the current set-up reflects this tendency of Republics to have land-owning warriors take up arms in its defense.

        I also take issue with the new bombard rules being easier. At best, the community is split with that one.

        I agree that Philosophy allows for early trades for humans. Philosophy + Free tech comes too easy after writing and human players can usually beeline for it. Perhaps philosophy should come after literature?
        AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
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        • Originally posted by vmxa1


          Ok I see all of these except #5. I am not sure I understand how it makes the game easier. I am not saying it does or doesn't, I am just not sure how you are viewing it.
          I'm suspecting that Republic plus old habits of unit building are knackering the AI in many cases and allowing the human to pull away in tech during the Medieval period.

          This could be tested/verified by playing a mod with the human having Intelligence agency and enough money to plant Spies everywhere right from the start (as soon as contact is made). Then the tester could watch the military sizes of the AI.

          One could always play in debug mode, but then counting AI military units would be somewhat of a chore.
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          • Or just place a debug game?

            You can see all AI military units free under F3. no spies required.
            --------------

            IMO, I don't think Republic is what's causing the AI to fall behind. I've had conflicting games where I pull ahead in one game, but is a laggard until the industrial age in another.

            I've played a PTW game with exactly the same set-up as my first three C3C games. STANDARD, MONARCH, PANGEA and to be quite honest, I found the C3C games harder, since the AI is much more of a threat in the industrial era with the large navies and lethal airforces. At least it's a nusience I didn't have to deal with in PTW.

            From pure observation, AI seem to manage its finances rather well since even at Monarch, it can afford techs you refure to trade it, and the AI-AI trade bonus is only 140. No significant by any means.

            Too early to judge right now would be a conclusion. I have a debug game that is in the industrial age. The AI has no issues with units. It has plenty of flak, air units and a modern navy. A welcome change.

            Sulla's short C3C page, before some of his analysis went offline because they deal with beta games, did talk briefly about the amount of wonders in the ancient era diverting AI production. This may be a stronger reason why.

            But I am 80% sure the AI do prebuilds now. In a limited capacity. I've seen the AI not have Navigation in one turn, and when it gets navigation, Magellan's built right away. Or perhaps it was hiding a SL somewhere.
            Last edited by dexters; November 12, 2003, 20:38.
            AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
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            • Originally posted by dexters
              Or just place a debug game?

              You can see all AI military units free under F3. no spies required.
              I did not know that. I have only ever used debug once.

              In the game I am playing, it is the period between Republic and Democracy that would be the concern. That is when the AI slowed to a crawl compared to me. It sounds like the same happened for Arrian.

              This is assuming that no one of the AIs gets the benefit of the gpt bug all to itself, of course.
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              • Originally posted by dexters
                But I am 80% sure the AI do prebuilds now. In a limited capacity. I've seen the AI not have Navigation in one turn, and when it gets navigation, Magellan's built right away. Or perhaps it was hiding a SL somewhere.
                The AI always did this. It sets aside a city for Wonder construction, accumulating Shields on a desirable Wonder until a more desirable Wonder becomes available, at which point it switches production to that one. This is more or less what we call "prebuild", although it does not do it with the Palace as us smart humans do.




                Dominae
                And her eyes have all the seeming of a demon's that is dreaming...

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                • Good thing I'm not male or my ego would be hurt. I have always played monarch but with conquests I can't win an epic game (heck I can't survive the stupid incas) on monarch! The scenarios are pretty easy on monarch but the regular game? No way... can't do it without getting too frustrated. The AI attacks me before I get going and then I have to put energy into kicking butt and they get temple of artemis and zeus thingy and I'm, well, in trouble...

                  Of course, I don't "choose" the landmass to match my skills - usually random but I set the age and temp 'cause I hate mountainous tundra. And I don't even play with barbs! I must suck...

                  I wanna win as the Mayans but I'm so upset with them that I don't think I can play them ever again!
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                  • I suspect the gpt bug is making it harder. The AI can do more researching now as it has more money to speed up improvements. It could also be doing a few thing better than before. But it is harder now to get a tech lead and hold it and still made your empire grow. You will probably have to do more warmongering.

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                    • Could someone post screenshots of the gpt bug?
                      And her eyes have all the seeming of a demon's that is dreaming...

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                      • Originally posted by Dominae
                        Could someone post screenshots of the gpt bug?
                        I reloaded to a random point in the game and traded a tech for 300 gpt to the top dog civ.

                        The screenie below is hastily thrown together (so forgive the lack of any polish whatsoever). The top images are the map info box and economics box from F1. The bottom image are the same items, shown on the next turn. Hey! My treasurer learned how to mint money! My treaury grew by about 300 gold from turn to turn, and will continue to do so for 20 turns!

                        Catt
                        Attached Files

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                        • You went Demo, eh? With a pretty big army, too (194gpt, though I've no idea how many of those are workers). What do you think about the switch? Was it worth it? Or do you think republic was better (or did you not use republic)?

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                          • *cough* Look again Arrian, the 194 gpt is his building maint. His army cost is only 80 gpt
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                            • Originally posted by Arrian
                              You went Demo, eh? With a pretty big army, too (194gpt, though I've no idea how many of those are workers). What do you think about the switch? Was it worth it? Or do you think republic was better (or did you not use republic)?
                              This was more of an "experimentation" game than a real game -- I gave most of the governments a whirl (and suffered through a bunch of anarchies) from Despotism to Monarchy to Feudalism to Republic to Democracry to Fascism and then back to Republic (never got around to communism to try the new SPHQ but I porbably would have been disapointed by the corruption problems ).

                              My unit costs are actually 80 (the 194 is building maintenance) and probably consisted of border guards -- I have a long winding border and kept my neighbors technologically even with me.

                              Republic would have been better than democracy once a sufficient number of cities became Cities of size 7 or more. In this particular game, I would have struggled with an early switch to Republic since I had only one sole luxury, and no iron or horses, menaing I had to build a sizeable force of Jav Throwers to take on Roman Legions (the Crusaders from Knights Templar helped ).

                              Catt

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                              • *SMACK*

                                Gotcha. What did you think of Feudalism and Facism?

                                -Arrian
                                grog want tank...Grog Want Tank... GROG WANT TANK!

                                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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