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A few random observations

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  • #31
    Democracy has less corruption and only pays 1 gold per unit.

    BTW, I think the reason Shakespear requires a size 7 city is because you need an Aquaduct in order to build a Hospital.
    Beer is proof that God loves you and wants you to be happy - Ben Franklin

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    • #32
      But you can build those things with less than 7 people. Just because your city can grow beyond size 7, doesn't mean it has.
      Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
      Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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      • #33
        Rusty: You cannot build a Hospital until your city has grown to size 7 or more. It simply won't appear in the build options list until then.
        Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
        I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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        • #34
          In that case, can you confirm that you can set up the population minimum as a prerequisite for a building in the editor? Or is there some other tricky way in which it was done?
          Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
          Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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          • #35
            Looks like the minimum pop came from checking the "allows city size level 3" which seems to be hardcoded to only be allowed in "size level 2 " cities.
            Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
            I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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            • #36
              The Mesopation one does have a pop minimum on one of the city improvements. (The one adviable with City Planning that allows cities past size 12 and also makes 2 citizens content.) Which is likely to be due to the same hardcoding as the Hospital.

              Originally posted by The Rusty Gamer
              A population minimum for some buildings?

              Does this now mean there is a population minumum prerrequisite for buildings in the editor? If this is the case, then that Colonization emulation mod gets one step closer to reality...
              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
              Templar Science Minister
              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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