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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by RobC
The best way for stack bombard to be implemented IMHO, is for it to continue to bombard until you run out of bombarding units in the stack OR the target tile has nothing left to bombard (for example, it shouldn't continue to bomb after all the enemy units are down to 1HP outside of cities at least).
That's the way it should work.
"It takes you years to learn how to play like yourself." Miles Davis
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