For those of you who don't know, before carrying out a bombard in Civ and Ptw, the game uses a rng to determine if the bombard will attack units, buildings, or population. I don't remember if it was an even 1/3 chance for all three or if one had a 50% chance and the other two had a 25% chance. Anyways, those chances remain even when a target doesn't. It is most pronounced when attacking units defending a size one city that doesn't have any buildings in it. Because of that there is an automatic 50-67% chance of getting "bombardment failed" in those circumstances. With Precision Strike it is even more flawed. In a size one city without any buildings there is a 100% failure rate when trying to attack units.
Did conquests fix this? I hope so. It is one of the most frustrating little things for me. Simply ruling out a target when it doesn't exist would make me happy (if no units are in a city then bombardment doesn't attack units, or if the city is only size one it doesn't attack pop, or if the city doesn't have any improvements then bombardments don't attack buildings). Any word though?
Did conquests fix this? I hope so. It is one of the most frustrating little things for me. Simply ruling out a target when it doesn't exist would make me happy (if no units are in a city then bombardment doesn't attack units, or if the city is only size one it doesn't attack pop, or if the city doesn't have any improvements then bombardments don't attack buildings). Any word though?
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