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UTILITY: Civ3MultiTool v1.12.5 (C3MT) - Unofficial Civ 3 editor (fourth thread)

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  • save error: city

    I can't seem to get v1.10 to fix my error: city, it keeps crashing when I try to load the game and creates an error log that doesn't tell me much. Any ideas on what might be wrong?

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    • help

      omg i cant believe im talking to u gamph. u r like a celeberty. any way.
      i was just wondering if this tool works with conquest 1.22, ty

      Comment


      • It works partly with 1.22. I hope that the next version, that I have no idea of when I'll finish will work a lot better. (I'm rewriting the codebase for hadling rules and saves. As a result of this the savehandling will become more roubust, but due to some VB issues the time to free up memory on load of another save or exiting the tool will increse a lot. I hope to be able to solve that for the version after the next version)

        As for the ability to correct the DATA IO: CITY error I'm not sure if the new code will handle those errors. At the current design level they don't, but it might be reimplemented before I finish the next version.

        I can't give a timeline for all this, but probably not within three weeks. (exams coming up)
        Creator of the Civ3MultiTool

        Comment


        • Error when saving

          Gamphos

          I'm getting crushed by the AI in my game (C3C - latest patch). I loaded the saved game in just fine, gave myself some money, and tried to save the game back. No dice. Each time I save, I get an error.

          I'm running Win2k.

          Any Ideas?

          tchrist667@bigfoot.com

          Comment


          • Wait for the next version. I'm chanign a lare part of the file handling for the next version, and will disregard all old bugreports once it is done. There will most certenly be new bugs in the next version, but probalby not the same bus as in the current.

            I still don't have a date for the next version, but not before the next week is over at least.
            Creator of the Civ3MultiTool

            Comment


            • Ok, I'm just getting started on this facet of Civdom...I wanted to create an attack helicopter...but I am unsure of how to do this. Can I have any suggestions? I am using v. 1.10 of the multi-tool...

              Comment


              • v1.11

                - Fixed bug in PCX saving not following all PCX conventions. (Making some programs displaying PCX-images saved by C3MT in a strange way)
                - Icons restored in c3mt.dll
                - TechTree Builder: Added Simple Graphic mode for the tech tree boxes.
                - Fixed bug with trying to load incorrect default rules for C3C
                - Civ2MapConverter now correctly handles FloodPlains, Coasts and Seas as conversion targets
                - New Tool: Image2Map - Convert PCX images to Civ3 maps
                - Fixed bug with direct startup of the Civ2Map converter
                - Fixed bug with label overrides for the CopyTool
                - Fixed bug with the Unit comparer not reporting changes only in required technology.
                - Import/Export units now handles multiple startegies for units
                - Updated MOD version to version 2. Old mods are no longer useable. (but I doubt any one uses them anyway)
                - Fixed bug with unitprototype reorder in scenarios with units on the map
                - Fixed bug with reordering buildings related to telepads. Could corrupt data or generate subscript errors.
                - Fixed bug in Civilopedia editor where the icons would list small, large and one more, that made the tool crash if selected.
                - Fixed some backward compability issues
                - Updated the internal system of handling scenario files.
                - Updated internal system for handling saves
                - Optimized unit selection routine in savehandler slightly
                - SGE: FOW calculation updated to work with C3C terrain
                - Full C3C v22 support (hopefully)
                - Improved backcompability with older Civ3 versions.
                - TechTree Builder: Added ability to chnage to a standard background instead of the one found in the searchpath.


                Get it now!



                Know problems are possible slowdowns on old OSes and not all new strings being translatable.
                Creator of the Civ3MultiTool

                Comment


                • Also, plese rereport any bugs that still exist in this version. The code for save and bic handling has been completely rewritten, elliminating some old logical bugs, and hopefully improving stability of edits.
                  Creator of the Civ3MultiTool

                  Comment


                  • v1.11.1 ready
                    - Fixed bug in saveload
                    - Fixed bug with BI[]-creation when having maps in the new file.
                    - Fixed access violation bug with saving scenario files containing unit prototypes [PRTO] or using the copy tool to copy prototypes.

                    Creator of the Civ3MultiTool

                    Comment


                    • I downloaded this latest version, but now when I try to select my scenario to add a new unit in the Unit Creation Wizard, the program crashes

                      It seems to be crashing whenever if gets to loading the unit prototypes (didn't even know it needed to do this )

                      This is the end part of the log file that seems to be the significant portion:

                      BICGET: Loading Unit Prototypes (PRTO)
                      BICGET: UNKNOWN LENGTH in PRTO section: 1768123710
                      BICGET: UNKNOWN LENGTH in PRTO section: 1920103488
                      BICGET: UNKNOWN LENGTH in PRTO section: 1634885709
                      BICGET: UNKNOWN LENGTH in PRTO section: 1818650703
                      BICGET: UNKNOWN LENGTH in PRTO section: 2037543791
                      BICGET: UNKNOWN LENGTH in PRTO section: 1718503457
                      BICGET: UNKNOWN LENGTH in PRTO section: 7103607
                      BICGET: UNKNOWN LENGTH in PRTO section: 1330925905

                      Any ideas? I'll attached the logfile here too, just in case (in .txt. format).
                      Attached Files

                      Comment


                      • I can't download the log. Can you tell me what BIC/BIX/BIQ version it is loading? Do you mind shring the specific scenario file?
                        Creator of the Civ3MultiTool

                        Comment


                        • Oh,a nd the unit prototypes are the data describing the units. If the tool loads Units it referees to units on the map.
                          Creator of the Civ3MultiTool

                          Comment


                          • Yarg, I'll just post the whole log:

                            STARTUP: 2004-11-09 14:28:25
                            STARTUP: C:\Program Files\C3MT\::1.11.1
                            STARTUP: arguments:
                            STARTUP: logfile SessionLogfile
                            STARTUP: Loading splashscreen...
                            STARTUP: Checking for new version...
                            STARTUP: Loading registrysettings...
                            STARTUP: Read settings...
                            SETTINGS: Loading language settings.
                            STARTUP: Connected to host... Sending request
                            STARTUP: Newest version: 1.11.1
                            STARTUP: Download location: http://apolyton.net/forums/showthrea...hreadid=100445
                            STARTUP: Location name: Apolyton CS Forums
                            STARTUP: Extra versioninfo: New in v1.11.1: Fixed some data curruption bugs and a crash bug\n\nNew in version 1.11:\nRewritten save- and scenario-handling system\nImage2Map - Convert PCX images to Civ3 maps\nImproved C3C support
                            SETTINGS: Asking user for language.
                            LANGUAGE: Enumurating Languages...
                            LANGUAGE: English (default)(c3mt.txt) found
                            LANGUAGE: All languages found.
                            STARTUP: Loading language file.
                            LANGUAGE: Loading c3mt.txt
                            LANGUAGE: Fullpath: C:\Program Files\C3MT\c3mt.txt
                            SETTINGS: Loading old C3CT settings.
                            SETTINGS: Deleting old C3CT settings.
                            SETTINGS: Loading C3MT settings.
                            SETTINGS: Loading old C3CT user specific settings.
                            SETTINGS: Loading C3MT user specific settings.
                            STARTUP: Get paths...
                            STARTUP: Civ3path: C:\Program Files\Civilization III\
                            STARTUP: PTWpath: C:\Program Files\Civilization III\Civ3PTW\
                            STARTUP: C3Cpath: C:\Program Files\Civilization III\Conquests\
                            STARTUP: System directory: C:\WINDOWS\System32
                            STARTUP: Checking CDD-association
                            STARTUP: Checking CDD-association
                            STARTUP: Checking for undeleted logfiles (crashed seesions)...
                            STARTUP: Finding Civ3 version...
                            STARTUP: Civ3 version: 1.29
                            STARTUP: Handing command line options
                            UCW: Loading...
                            BICGET: Loading Version (VER#)
                            BICGET: Version is 12.06
                            BICGET: Found BIC Section: BLDG
                            BICGET: Loading Buildings (BLDG)
                            BICGET: Found BIC Section: CTZN
                            BICGET: Loading Citizen (CTZN)
                            BICGET: Found BIC Section: CULT
                            BICGET: Loading Culture Levels (CULT)
                            BICGET: Found BIC Section: DIFF
                            BICGET: Loading Difficulty Levels (DIFF)
                            BICGET: Found BIC Section: ERAS
                            BICGET: Loading Eras (ERAS)
                            BICGET: Found BIC Section: ESPN
                            BICGET: Loading Espionage (ESPN)
                            BICGET: Found BIC Section: EXPR
                            BICGET: Loading Experience (EXPR)
                            BICGET: Found BIC Section: GOOD
                            BICGET: Loading Resources (GOOD)
                            BICGET: Found BIC Section: GOVT
                            BICGET: Loading Governments (GOVT)
                            BICGET: Found BIC Section: RULE
                            BICGET: Loading Rules (RULE)
                            BICGET: Found BIC Section: PRTO
                            BICGET: Loading Unit Prototypes (PRTO)
                            BICGET: UNKNOWN LENGTH in PRTO section: 1768123710
                            BICGET: UNKNOWN LENGTH in PRTO section: 1920103488
                            BICGET: UNKNOWN LENGTH in PRTO section: 1634885709
                            BICGET: UNKNOWN LENGTH in PRTO section: 1818650703
                            BICGET: UNKNOWN LENGTH in PRTO section: 2037543791
                            BICGET: UNKNOWN LENGTH in PRTO section: 1718503457
                            BICGET: UNKNOWN LENGTH in PRTO section: 7103607
                            BICGET: UNKNOWN LENGTH in PRTO section: 1330925905

                            Hope that helps clarify things.

                            Comment


                            • Can you send me the BIQ file you try to use?

                              Somthing with my handling of 12.06 BIQs are probably wrong. 12.08 BIQ files work for me.
                              Creator of the Civ3MultiTool

                              Comment


                              • Well I re-installed v1.10 and everything seems to be back to working fine again.

                                I managed to get the Wizard working once with the latest version, but it corrupted the BIQ or something, because I got an error when I tried to open it up in the editor. Luckily, I had a backup copy of the BIQ. I'm not sure how much good it would do for me to share the BIQ, since I have custom unit graphics and suchlike in a scenario folder, and I'm not sure I want to go to the trouble of posting the the entire scenario unfinished.

                                I can post it if you want though.

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