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C3C: Incas UU -- Possible problem

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  • #16
    No civ should start the game with an Attack unit (especially not one with high movement).

    That said, the Chasqui Scout does indeed suck.


    Dominae
    And her eyes have all the seeming of a demon's that is dreaming...

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    • #17
      If I designed the unit, I think I'd have made it 0/0/1 ATR 10 shields (and still may once I start modding Conquests). This means that they can't get a GA with it, but it'd be a great scout.
      Seemingly Benign
      Download Watercolor Terrain - New Conquests Watercolor Terrain

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      • #18
        Originally posted by WarpStorm
        If I designed the unit, I think I'd have made it 0/0/1 ATR 10 shields (and still may once I start modding Conquests). This means that they can't get a GA with it, but it'd be a great scout.
        And her eyes have all the seeming of a demon's that is dreaming...

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        • #19
          But the vanilla players get a sucky unit :/

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          • #20
            I was hoping that this unit had something else to compensate for its poor stats and upgrade path (like the enslaving ability), but since beta testers think it sucks, it must indeed suck...

            Oh well, that's what the AU mod is for!

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            • #21
              Originally posted by WarpStorm
              If I designed the unit, I think I'd have made it 0/0/1 ATR 10 shields (and still may once I start modding Conquests). This means that they can't get a GA with it, but it'd be a great scout.
              I would probably drop price to 10 shields and reduce attack to 0 (while keeping defense of 1). And then make it a starting unit.

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              • #22
                I'm not saying it sucks, there are uses for it. Suppressing and capturing workers comes to mind immediately. As does trashing the infrastructure of your fledgling neighbors.

                I would rather see a quirkier better scout, though.
                Seemingly Benign
                Download Watercolor Terrain - New Conquests Watercolor Terrain

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                • #23
                  Give it the Hidden Nationality ability and it would rock.

                  Never have worker problems again.

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                  • #24
                    Hidden Nationality UU?

                    Originally posted by player1

                    I would probably drop price to 10 shields and reduce attack to 0 (while keeping defense of 1). And then make it a starting unit.
                    I was thinking the same.

                    Of course the AI will have a hard time triggering its GA that way (especially since it doesn't build any units with the "explore" flag, and you need both an attack and defense factor to be able to flag a unit as "offense" or "defense" for the AI to build it).

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                    • #25
                      I think I voted for 0/1/1 ATAR too...

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                      • #26
                        Originally posted by pvzh
                        You can pillage with normal scouts anyway (in PTW at least) and 1 defence would not save you: enemy using its roads for 3x movement.
                        No you can't, Scouts can't pillage.

                        Chariots? Seriously, have you tried to fight with them? I do not mean War Chariots (Egyptian UU). Chariots are good as pre-builds only.
                        I've never even built a single Chariot in any of my games. I'll always wait a bit longer until I can get Horsemen. They're pretty much useless units IMO, I don't know why they even stuck them in there.

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                        • #27
                          Well, to play the devil's advocate ... If you build Chariots early, they are cheaper in the long run to upgrade them to Horsemen or Knights than it would be to build your army of Horsemen (or knights) from scratch ... Granted, I myself, hardly ever follow this reasoning since the initial payoff is small to nonexistent, but the long-term payoff, IMHO, is actually damned good. Just some "food-for-thought."

                          EDIT: Now that I think about it, I've never tried it with Chariots but I have followed this reasoning in a number of games and compiled a force of Horsemen with the sole purpose of upgrading them at a later time to Knights.
                          ____________________________
                          "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                          "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                          ____________________________

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                          • #28
                            Yes, Chariot-to-Horseman works too, the only disadvantage being that you have to deliberately delay your acquisition of horseback riding to get the greatest advantage from it, and in some cases, to get any advantage from it at all.

                            If you are an expansionist (like, say, um... the Iroquois), it can be hard to avoid "accidentally" getting HB, and some players even use the exploit of researching 39 turns of HB and then going to 0% science to precisely control when they reach HB. Never done it myself; while I'm hardly the one to avoid exploits per se, this one doesn't pass my lameness filter.

                            USC
                            "'Lingua franca' je latinsky vyraz s vyznamem "jazyk francouzsky", ktery dnes vetsinou odkazuje na anglictinu," rekl cesky.

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                            • #29
                              Originally posted by Willem
                              No you can't, Scouts can't pillage.
                              Scouts can pillage.

                              Time to dust off some of those Expansionist civs!


                              Dominae
                              And her eyes have all the seeming of a demon's that is dreaming...

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                              • #30
                                Originally posted by Dominae


                                Scouts can pillage.

                                Time to dust off some of those Expansionist civs!


                                Dominae
                                As a matter of fact, I always play American. But I always just hit the E key and forget about them, I've never even thought of trying to get them to pillage. I guess I'll have to check that out more often.

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