I see no discussion on this at the moment. So here is this thread for you to discuss it in.
Sounds like there are some pretty cool concepts at work here. For European players, you send colonists over to the New World to found cities. In cities near special resources, you eventually build resource-requiring buildings that generate Treasure every once in awhile. It's your job to get the Treasure back to Europe intact.
However, you can also pirate other nations Treasure and keep all the booty for your nation. ARRRRR!
American-played civs have to hold off the Europeans for as long as possible to try and get a Culture victory.
Also, this sounds promising about the editor and what it might allow us to do:
Sounds like this is another cool scenario. Can't wait to get my hands on it.
Sounds like there are some pretty cool concepts at work here. For European players, you send colonists over to the New World to found cities. In cities near special resources, you eventually build resource-requiring buildings that generate Treasure every once in awhile. It's your job to get the Treasure back to Europe intact.
However, you can also pirate other nations Treasure and keep all the booty for your nation. ARRRRR!
American-played civs have to hold off the Europeans for as long as possible to try and get a Culture victory.

Also, this sounds promising about the editor and what it might allow us to do:
We already had wonders creating units on a periodic basis; we just needed to move that code so it applied to all possible improvements and wonders.
Sounds like this is another cool scenario. Can't wait to get my hands on it.
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