I've been working on "realistic" earth maps for some time. I've found that either the map that I use is too small and land details become unrecognizable or the map is so large that hundreds of cities are built and it bogs down the game.
I would prefer to use larger maps such as Kal-El's 180x180 map. But until I get a very, very fast PC the game eventually slows down. I'm pretty sure this is because of the vast number of cities that are built everywhere by the AI players. I've tried to remedy this by preventing the building of cities in Tundra terrain. This does cut down on the amount of cites and prevents the dozens of useless cities that are usually built in Siberia and northern Canada.
But I've thought of another idea and I'm not sure if it will work. What if I were to prevent the construction of cities in Forest and Jungle terrain? Those squares would have to be cleared before cities could be constructed. This might help to limit AI expansion. But would they just ignore Forest and Jungle as potential city sites altogether? And only build on terrain that permits cities such as Hills, Plains, and Grasslands? Has anyone tried this?
I tried pre-placing cities for all the players. I figured that this would also prevent the building of ANY cities in places where they were not historically built. But this still resulted in a huge number of cities.
I even tried giving each city a starting culture of 100 and spreading them out evenly across the world. I thought that this would prevent the AI construction of cities within civilization borders but this does not work! The AIs still build cities in between city borders and as well as in between borders of cultural influence.
Any idea of how I can cut down on the number of cities that the AI builds?
I would prefer to use larger maps such as Kal-El's 180x180 map. But until I get a very, very fast PC the game eventually slows down. I'm pretty sure this is because of the vast number of cities that are built everywhere by the AI players. I've tried to remedy this by preventing the building of cities in Tundra terrain. This does cut down on the amount of cites and prevents the dozens of useless cities that are usually built in Siberia and northern Canada.
But I've thought of another idea and I'm not sure if it will work. What if I were to prevent the construction of cities in Forest and Jungle terrain? Those squares would have to be cleared before cities could be constructed. This might help to limit AI expansion. But would they just ignore Forest and Jungle as potential city sites altogether? And only build on terrain that permits cities such as Hills, Plains, and Grasslands? Has anyone tried this?
I tried pre-placing cities for all the players. I figured that this would also prevent the building of ANY cities in places where they were not historically built. But this still resulted in a huge number of cities.
I even tried giving each city a starting culture of 100 and spreading them out evenly across the world. I thought that this would prevent the AI construction of cities within civilization borders but this does not work! The AIs still build cities in between city borders and as well as in between borders of cultural influence.
Any idea of how I can cut down on the number of cities that the AI builds?
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