Hi Guys, don't know if anyone noticed this but, in the Designer Diary for Mesapotamia, Charlie Kibbler makes the following, interesting comment:
'I also experimented by doubling the movement rate of most
units to better traverse the more expansive map... but I soon decided that
this modification was a bad idea, since all units had essentially become
"fast units" enabling them to retreat from combat.'
Now, I could be reading this wrong but, under the current rules, if you have two units with a speed greater than 1 ('fast units') attacking each other, then neither unit can retreat? (Please inform me if this is INcorrect!) Yet, according to this quote, ANY fast unit can now retreat from OTHER fast units! This, if it is true, would be a VAST improvement to the movement system (in my opinion, anyway ), and would finally allow me to 'BEEF UP' all of the movement values of units in the epic game, without losing the retreat feature of the game !!!
Anyway, it's cause for hope, at least !
Yours,
The_Aussie_Lurker.
'I also experimented by doubling the movement rate of most
units to better traverse the more expansive map... but I soon decided that
this modification was a bad idea, since all units had essentially become
"fast units" enabling them to retreat from combat.'
Now, I could be reading this wrong but, under the current rules, if you have two units with a speed greater than 1 ('fast units') attacking each other, then neither unit can retreat? (Please inform me if this is INcorrect!) Yet, according to this quote, ANY fast unit can now retreat from OTHER fast units! This, if it is true, would be a VAST improvement to the movement system (in my opinion, anyway ), and would finally allow me to 'BEEF UP' all of the movement values of units in the epic game, without losing the retreat feature of the game !!!
Anyway, it's cause for hope, at least !
Yours,
The_Aussie_Lurker.
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