OK, I have a few ideas on how to combat the 'exploit factor' of Unit Trading.
The first, and most important (in my opinion, at least ) is to introduce the concept of 'Unit Obsolesence' into the game. That is to say that, like Wonders (and hopefully Small Wonders/Improvements in C3:C ), certain units should become 'obsolete' after a certain tech is achieved!! Such units might have a -25% reduction in their Attack/Defense (and Bombardment) strengths, and would lose any special abilities (like terraforming, Amphibious Assault and enslavement). Most important, though, is that they would no longer appear as available, for trading, in the Diplomacy screen!
Second of all, you would only be able to trade units that are currently in a city, and there would be a MAXIMUM range over which you could trade the units! If the civ you're trading with does not have any cities in range, then the trade CANNOT occur. This range would increase in each age!
Third of all, you would ONLY be able to trade units to Civs that are connected up to yours via your trade network!!!
As I see it, this would not ONLY eliminate the possibility of 'fobbing off' your obsolete units onto your so-called 'Ally', but would also prevent the awful 'unit teleportation' that occured in Civ2!
EDIT: you could also have a simple 'value' formula for the AI, which is based on the units tech level, how many resources are needed to build it, how many of the unit the AI has, how many of that unit YOU have, it's maintainence value, its production cost, and it's attack/defense strength!
Ultimately, though, I want Unit trading as a way of opening up both my strategic and diplomatic options-not to exploit the AI. If other people want to do the latter, then I tend to feel that they really just cheat themselves!! Why should the rest of us suffer for it?
Yours,
The_Aussie_Lurker.
The first, and most important (in my opinion, at least ) is to introduce the concept of 'Unit Obsolesence' into the game. That is to say that, like Wonders (and hopefully Small Wonders/Improvements in C3:C ), certain units should become 'obsolete' after a certain tech is achieved!! Such units might have a -25% reduction in their Attack/Defense (and Bombardment) strengths, and would lose any special abilities (like terraforming, Amphibious Assault and enslavement). Most important, though, is that they would no longer appear as available, for trading, in the Diplomacy screen!
Second of all, you would only be able to trade units that are currently in a city, and there would be a MAXIMUM range over which you could trade the units! If the civ you're trading with does not have any cities in range, then the trade CANNOT occur. This range would increase in each age!
Third of all, you would ONLY be able to trade units to Civs that are connected up to yours via your trade network!!!
As I see it, this would not ONLY eliminate the possibility of 'fobbing off' your obsolete units onto your so-called 'Ally', but would also prevent the awful 'unit teleportation' that occured in Civ2!
EDIT: you could also have a simple 'value' formula for the AI, which is based on the units tech level, how many resources are needed to build it, how many of the unit the AI has, how many of that unit YOU have, it's maintainence value, its production cost, and it's attack/defense strength!
Ultimately, though, I want Unit trading as a way of opening up both my strategic and diplomatic options-not to exploit the AI. If other people want to do the latter, then I tend to feel that they really just cheat themselves!! Why should the rest of us suffer for it?
Yours,
The_Aussie_Lurker.
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