1450BC: To block or not to block.
I have five cities and I have turned my Settler Pump off in order to build my military. The Vikings are about to send an Settler with an Archer escort into my territory and I'm still 6 turns away from Literature.
I could block the isthmus with a Spearman and Worker but I think I'm better off letting them walk through while I finish my research. Once I discover Literature and trade it away, I can kill the Archer and take the two Workers.
Trondheim is building the Pyramids. If I'm lucky, they will complete it (or the Great Library) before I eliminate them.
Also, I need to bring my Elite Archer back from the hinterlands. I plan to use it to kill the Vikings escort in a few turns.
1325BC: Researched Literature.
Vikings have Map Making but are not willing to trade it.
Traded Literature to Vikings for World Map and 79 gold. I could have arranged an ROP as well, but since I'm going to attack this turn or next, it's not worth the hit to my reputation.
The map reveals a relatively small island but no signs of off-island exploration. That's good.
I will research Iron Working because I like the top branch of the Ancient Times tech tree. Aside from Polytheism, nothing on the lower parts has much trade value.
I will also take the hills and forest southwest of the city FirstBarracks. That give me better defensive terrain and a one-turn buffer zone between the front line and my cities.
Goals:
- Kill the Setter/escort teams.
- Start marching on Viking cities.
- Use the captured Workers to develop my Barracks cities.
- Build one or two cities in the hinterland to increase my unit support.
1075BC: Got a leader!
I have five choices:
- Build an army.
- Rush the Pyramids.
- Rush the Great Library.
- Rush the Colossus.
- Save it for the Forbidden Palace.
The only choice that truly stinks is building the Colossus. Building an army is also pretty weak because I don't think I'll need it to take out the Vikings. I probably wouldn't go wrong with rushing either the Great Library or the Pyramids, but I think I'll save it for a turn or two...
In a couple turns, I'll know where the Iron is which will help me estimate how quickly the Vikings will fall.
1025BC: Researched Iron Working.
The Vikings don't have any Iron so I'll hit them hard and use the Leader to rush the Forbidden Palace in Trondheim. Hopefully, by then, the Vikings will have built the Pyramids or Great Library.
Goals:
- Connect roads to the Vikings network.
- Connect the Ivory.- Connect the Iron.
1000BC: The Viking ship dropped two Warriors near one of my cities.
Important points:
- There can't be a loose Settler wandering around.
- Vikings probaby haven't made contact yet.
- I can probably make a Peace Treaty and then break it.
975BC: Agree to Peace Treaty with Vikings. I give 48 gold; they give Map Making and The Wheel.
925BC: Vikings build The Pyramids in Trondheim!
Goals:
- Capture Trondheim.
875BC: I've renamed my cities to make them easier to locate on the F1 screen:
Barracks1 - Southern high production city with a Barracks.
Barracks2 - Northern high production city with a Barracks.
Barracks3 - Southern high production city with a Barracks.
Barracks4 - Northern high production city with a Barracks.
Hinterland1 - City on the tundra that needs a Harbor to grow.
LowCorruption1 - Low corruption city between Capital and the future Forbidden Palace.
SettlerPump1 - Capital city with Granary, Cattle, and Wheat.
710BC: Trondheim has fallen!
After conquering Trondheim, I sued for Peace again.
The Vikings gave me Mysticism, Stockholm, World Map, and 37 gold in exchange for a Peace Treaty.
Goals:
- Leader rush the Forbidden Palace in Trondheim (which I've renamed Forbidden Palace)
- Eliminate the Vikings.
- Build Settlers to complete expansion.
690BC: Researched Mathematics.
Traded Mathematics to Vikings for Horseback Riding and 4 gold.
I need to think a second about what to research next. I could research Code of Laws and Philosophy on my way to The Republic , but I think I'm better off researching Construction. It has a better trade value and it allows me to build Aqueducts. With the Pyramids under my control, I should be able to grow some size 12 cities pretty quickly.
Researching Construction in 28 turns.
Built the Forbidden Palace.
530BC: The Vikings are eliminated.
Time to make contact and start building. I have to found three more cities to fill the island; that will give me a total of 18 cities. Unless I find a couple unclaimed luxuries, I probably won't build more than that.
Also, someone has eliminated the Celts.
Here's the zoom map after 530BC:
I played this game only occupying this continent. Next post will contain the diplomacy that got me through to the end.
- TT
I have five cities and I have turned my Settler Pump off in order to build my military. The Vikings are about to send an Settler with an Archer escort into my territory and I'm still 6 turns away from Literature.
I could block the isthmus with a Spearman and Worker but I think I'm better off letting them walk through while I finish my research. Once I discover Literature and trade it away, I can kill the Archer and take the two Workers.
Trondheim is building the Pyramids. If I'm lucky, they will complete it (or the Great Library) before I eliminate them.
Also, I need to bring my Elite Archer back from the hinterlands. I plan to use it to kill the Vikings escort in a few turns.
1325BC: Researched Literature.
Vikings have Map Making but are not willing to trade it.
Traded Literature to Vikings for World Map and 79 gold. I could have arranged an ROP as well, but since I'm going to attack this turn or next, it's not worth the hit to my reputation.
The map reveals a relatively small island but no signs of off-island exploration. That's good.
I will research Iron Working because I like the top branch of the Ancient Times tech tree. Aside from Polytheism, nothing on the lower parts has much trade value.
I will also take the hills and forest southwest of the city FirstBarracks. That give me better defensive terrain and a one-turn buffer zone between the front line and my cities.
Goals:
- Kill the Setter/escort teams.
- Start marching on Viking cities.
- Use the captured Workers to develop my Barracks cities.
- Build one or two cities in the hinterland to increase my unit support.
1075BC: Got a leader!
I have five choices:
- Build an army.
- Rush the Pyramids.
- Rush the Great Library.
- Rush the Colossus.
- Save it for the Forbidden Palace.
The only choice that truly stinks is building the Colossus. Building an army is also pretty weak because I don't think I'll need it to take out the Vikings. I probably wouldn't go wrong with rushing either the Great Library or the Pyramids, but I think I'll save it for a turn or two...
In a couple turns, I'll know where the Iron is which will help me estimate how quickly the Vikings will fall.
1025BC: Researched Iron Working.
The Vikings don't have any Iron so I'll hit them hard and use the Leader to rush the Forbidden Palace in Trondheim. Hopefully, by then, the Vikings will have built the Pyramids or Great Library.
Goals:
- Connect roads to the Vikings network.
- Connect the Ivory.- Connect the Iron.
1000BC: The Viking ship dropped two Warriors near one of my cities.
Important points:
- There can't be a loose Settler wandering around.
- Vikings probaby haven't made contact yet.
- I can probably make a Peace Treaty and then break it.
975BC: Agree to Peace Treaty with Vikings. I give 48 gold; they give Map Making and The Wheel.
925BC: Vikings build The Pyramids in Trondheim!
Goals:
- Capture Trondheim.
875BC: I've renamed my cities to make them easier to locate on the F1 screen:
Barracks1 - Southern high production city with a Barracks.
Barracks2 - Northern high production city with a Barracks.
Barracks3 - Southern high production city with a Barracks.
Barracks4 - Northern high production city with a Barracks.
Hinterland1 - City on the tundra that needs a Harbor to grow.
LowCorruption1 - Low corruption city between Capital and the future Forbidden Palace.
SettlerPump1 - Capital city with Granary, Cattle, and Wheat.
710BC: Trondheim has fallen!
After conquering Trondheim, I sued for Peace again.
The Vikings gave me Mysticism, Stockholm, World Map, and 37 gold in exchange for a Peace Treaty.
Goals:
- Leader rush the Forbidden Palace in Trondheim (which I've renamed Forbidden Palace)
- Eliminate the Vikings.
- Build Settlers to complete expansion.
690BC: Researched Mathematics.
Traded Mathematics to Vikings for Horseback Riding and 4 gold.
I need to think a second about what to research next. I could research Code of Laws and Philosophy on my way to The Republic , but I think I'm better off researching Construction. It has a better trade value and it allows me to build Aqueducts. With the Pyramids under my control, I should be able to grow some size 12 cities pretty quickly.
Researching Construction in 28 turns.
Built the Forbidden Palace.
530BC: The Vikings are eliminated.
Time to make contact and start building. I have to found three more cities to fill the island; that will give me a total of 18 cities. Unless I find a couple unclaimed luxuries, I probably won't build more than that.
Also, someone has eliminated the Celts.
Here's the zoom map after 530BC:
I played this game only occupying this continent. Next post will contain the diplomacy that got me through to the end.
- TT
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