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Emperor Games: how to improve your skills

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  • #16
    Originally posted by David Murray
    How do you stop the AI getting so far ahead technologically that you can't compete no matter what, when you have no gold left and your troops are so out of date as to be useless? Like in the BCs when the AI is equiping itself with pikemen and you've only just build a decent sized sword/horse army?
    That all depends. I like to take a chunk out of my nearest very early. This give me some land and maybe a tech or two. Then soon after that battle is settled down, I like to hit them again to ot them out of the game.
    This is what I am doing in MZO bootcamp III now. It is English at emperor with Japan as my nearest. I view them like China, they have that strong UU with an extra movement, so I do not want them around by that point.
    I got some techs and money was never a problem as I know how to manage my workers and citizens. I used tight spacing and had a few cities making archer forever. I have no iron, so I needed to get my licks in very soon.

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    • #17
      I'm definitely with vmxa1 regarding Japan and China. If you are hemmed in by either one, you have to be content with builder strategy or you have to blast your way out early. There's no way you want to be on the receiving side of a Rider or Samurai assault.

      Regarding David Murray's initial question, there are three basic ways to keep up tech-wise when playing Emperor or Deity:

      1) Build Great Library. A little risky but the backbone of the builder approach at the higher levels.

      2) Beat the techs out of your opponents. Attack your nearest neighbor and extort techs when arranging for a peace treaty.

      3) Trade like crazy. You can often keep up in tech while fighting only a small scale war even without the Great Library.

      Also, since I couldn't get the French game to go, I've started playing the Greeks. I post a DAR tomorrow sometime.

      Talk to you all later.

      - TT

      Comment


      • #18
        Originally posted by vmxa1

        This is what I am doing in MZO bootcamp III now. It is English at emperor with Japan as my nearest. I view them like China, they have that strong UU with an extra movement, so I do not want them around by that point.
        Err... Little correction here. It's the Celts which are very close by. However, your line of thought still works well...

        Btw, try to get your final save in this week, so that I can put up awards and the next game (as Scandinavia) next weekend...

        --Kon--
        Get your science News at Konquest Online!

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        • #19
          You are right, I got confused. I had not played today and already forgot, sad huh. I finished my other game project so I can get back to it now. I did not want to see their UU with me and no iron so far.

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          • #20
            I download your France game,

            I prefer the industralization and military, next is religion and expand,

            Thanks very much!

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            • #21
              Originally posted by ChrisiusMaximus
              Thanks for posting these saves Im looking forward to trying them out, is the second one PTW also ?.
              Yep, I forgot to mention it. Sorry.
              The Mountain Sage of the Swiss Alps

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              • #22
                double post, edited.
                Attached Files
                Last edited by Mountain Sage; September 16, 2003, 07:06.
                The Mountain Sage of the Swiss Alps

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                • #23
                  Here is the French save. Sorry for the mix-up.

                  vmxa1: there are enought theoretical threads about 'how to win on...'. But at the end, you only improve by playing, not reading


                  Oh, post some screenshots. Let's compare.
                  Attached Files
                  The Mountain Sage of the Swiss Alps

                  Comment


                  • #24
                    Greece DAR - 1025BC

                    I ended up playing Greece because the French save was not available when I started.

                    Here's a summary:
                    - 1025BC
                    - Six cities
                    - Three Luxuries
                    - One Granary and one Barracks
                    - Seven workers and fourteen military units
                    - Researched or traded for Pottery, Warrior Code, Ceremonial Burial, Iron Working, and Writing. Literature in 19 turns.

                    I have intentionally delayed attacking China because I hate to waste my Golden Age too early. Now, I believe I am in a position to start the campaign. Plus, Greece is such a good builder civ that there's no reason to war unecessarily.

                    With this map, however, I definitely need some elbow room. I'm doing well with Luxuries, but more grasslands and a source of fresh water is needed to really take off.

                    With two luxuries connected and one more in a turn or two, I should have two big cities away from the line kicking out units fairly quickly. And my Golden Age will come almost immediately.

                    My strategy will be to move straight on Beijing with the main force and pick off Canton with a follow-up force. BTW: Hoplites are great at pillaging.

                    Anyhow, here's my map.

                    - TT

                    Comment


                    • #25
                      Originally posted by Mountain Sage

                      vmxa1: there are enought theoretical threads about 'how to win on...'. But at the end, you only improve by playing, not reading
                      I agree, I don't think players that are not beating Emp will do it with just a few DAR's either. This is because they do not tell the player how to get from A to B. They just say here I am at B. That's nice and it is of some value. The player at least now knows what they should look like at B. They just do not understand how to get to B If they did, they would be beating the game already.
                      I think some of the best efforts to move up levels was done by the players that came here posted their games at their current level and got feedback as they played the game out. Those players all moved up just fine.

                      I think that detailed DAR or AAR's could work as well. But they are a lot of work and some people learn better by doing.
                      Like I said it is all good and I am in no way offerring any criticism. Just a point of view.

                      Comment


                      • #26
                        The need for detailed DARs

                        Vmxa1 is entirely correct here.

                        I know that my first DAR was a "point B" snapsot. Here's what I did to get from point A (the start) to point B (the screenshot):

                        1) Researched Pottery right off.
                        2) Used Barracks as lead item for Granary.
                        3) Ignored Barbs entirely and didn't build any Warriors until I had two cities.
                        4) Avoided contact because it would just encourage my neighbors to REX in my direction.
                        5) Claimed as many Luxury sites as possible.
                        6) Filled in the city gaps using 3/4 city spacing.
                        7) Built a Barracks in my city to jump start my military.
                        8) Built Workers with my outpost cities.

                        My research order in Greece warmonger games is:

                        Pottery-Warrior Code-Writing-Literature

                        Normally I'm a builder (of the extreme kind). When I do war with the Greeks, I use my Hoplites to deny-deny-deny. "Pillage with Impunity" is my motto.

                        I'll post a "point-B to point-C" DAR shortly. This game is a real hoot!

                        - TT

                        P.S. Vmxa1 is also correct when he says the best learning occurs when the "learner" posts screenshots or saves and other people comment. If someone posts some saves/shots, I promise I'll look at them.

                        Comment


                        • #27
                          Greece DAR - 570BC

                          Here's a follow-up after a few turns of warmaking.

                          1) 570BC.
                          2) Up to seven cities.
                          3) Added The Wheel, Masonry, and Literature.
                          4) Got World Map from Arabia.
                          5) Almost through Golden Age.
                          6) Have Military Alliance with Arabia against China.
                          7) Control the island's two sources of Iron.

                          Militarily, I destroyed Canton and Xinjian and have Beijing on the ropes. With Swordsmen on the way and me controlling all the Iron, China shouldn't last long. Arabia should fall shortly afterwards.

                          Long-term, this map is excellent for a builder style which I'm inclined to play when playing Greece. Hopefully (but there's no guarantee), I can eliminate both China and Arabia before contact is made with the other continents.

                          One comment about my military style: Some people make a couple of "killer stacks" and move them around the board from city to city. I tend to spread my units out a bit more so I can starve a city by depraving it of food squares while also allowing me to pillage improvements. The Hoplite is superb for this approach. Also, I always raze a city unless it is the civ's last city or it contains a Wonder.

                          Research-wise, I slowed down a bit to raise cash for an Arabian Embassy. Also, the Military Alliance cost me 8 gpt which was a bit steep as they really aren't doing anything. Even at 50%, though, I'm making decent progress towards Mathematics primarily because of my two size 6 cities and three Luxuries.

                          Here's a snapshot of the map concentrating on the areas around Beijing.

                          - TT

                          Comment


                          • #28
                            Greece DAR - 310BC

                            I’ve only played 13 turns since the last DAR and while they have been very exciting turns, I’m struck by how long they took me to play. My key piece of advice to anyone taking the leap from Monarch to Emperor (or Deity for that matter) is: “Take your time. Think about everything you’re about to do. Every turn.”

                            Some people think taking your time is the same as micro-management; that’s so way wrong it’s silly. Anyhow, here’s my DAR.

                            Summary:
                            - 310BC.
                            - Nine cities and one colony.
                            - Researched, traded for, or extorted Mysticism, Philosophy, Code of Laws, Map Making, Horseback Riding, and Mathematics. Currency in 12.

                            Here’s the mini-map:


                            Geographically speaking, this is a builder’s paradise. The island will support 15 – 20 cities with the classic “dumbbell” placement of Capital and Forbidden Palace. Although you can’t see it in this screenshot, the Northern Jungle will probably provide Coal to complement the southern Iron. Whoever conquers this island (that’ll be me) will have at the very least three Luxuries, Coal, and Iron. What else does a builder need?

                            But, the package gets even sweeter. Here’s the Wonder Advisor (F7):


                            I can’t say “Whoa Baby” loud enough.

                            Mecca has built the Great Lighthouse and the Colossus and is currently building the Great Library. That’s a Grade-A SSC in the making. Plus, conquering Beijing gave me the Pyramids. Hmm. Not much more I could ask for.

                            There is a subtle thing to notice here, however: Even with the Lighthouse, the Expansionist Arabians have not expanded their map more than three squares off the island. That means that as long as I wipe out both the Chinese and the Arabians before the discovery of Astronomy, my misdeeds will go unnoticed. Meanwhile, I can treat my neighbors like dirt and get away with it.

                            Okay, before I get to the main map, there are a couple of things worth noting:

                            1) While I was pillaging the Chinese countryside, Mao sued for peace. I declined because you should never take any AI’s offer. Period. Well, maybe not Period, but just about. In any case, I waited until I had taken Beijing then I asked for (and received) the following in exchange for a Peace Treaty: Mystisicm, Philosophy, Code of Laws, Map Making, Horseback Riding, 28 gold, and Nanking!

                            2) The turn after I declined the Chinese initial offer for Peace, Mao sent a 9/9 army at me. It immediately attacked a fortified Hoplite and I destroyed it with a single Archer the following turn. Armies can be very powerful, but the AI does not leverage them very well. Thank goodness.

                            Okay, so here's the map of where the action is:


                            A couple of things are worth pointing out in this picture:

                            1) My forward cities are building Libraries. They can't build much else of value so they might as well hang for a few turns then pop-rush a Library in preparation of the building effort that will follow.

                            2) My core cities (those with the lowest corruption) are fully mined. Athens produces 10 shields per turn at Size 6. That's a Hoplite every other turn or a Swordsmen every three turns.

                            3) When I wage war, I use Workers to connect forward luxuries and develop forward cities first, then develop my core cites fully, followed by a Golden Road into the enemy's heart.

                            4) When I play Greece, I emphasize building new units over upgrading Warriors. Greecian Warriors are happiness agents first and upgrade candidates second.

                            Next steps:

                            - Eliminate China
                            - Bring Water to my "second tier" cities
                            - Prepare for Arabia

                            Note: I reneged on my Peace Treaty with China a few turns ago so both China and Arabia are Furious with me right now. Diplomacy is out. I plan to conquer the island, build a Forbidden Palance, and play builder. That's what I'm good at afterall.

                            - TT

                            Comment


                            • #29
                              As usual a fine report. I totally agree that it is rare to accept the first offer at Emp or Deity. This is because they will be mad at me anyway and I may as well get more later. At monarch, I may not care as much and may get lazy.

                              Comment


                              • #30
                                I'm really glad people like this thread. Let's hope some 'Emperor newbee' will join us.

                                About my game:
                                Yes, this island looks like a builder's paradise. Unfortunately, we Greek fell a bit tight, and knowing Mao from previous incarnations, should beware.

                                Therfore, our overall strategy is the following:
                                1. Get the max. of cities in our tight space (7 or 8).
                                2. Hook the iron on the eastern peninsula.
                                3. Build temples, barracks and lots of warriors.
                                4. Upgrade them to swordmen.
                                5. Take out the Chinese.
                                6. Build units/improvements and await a good opportunity to take out the Arabs (they also have some nice Wonders).
                                7. Play then strictly a builder's game and win the space race.

                                In 1075 BC we had 6 cities, Bronze Working, Masonry, Alphabet, Writing, Pottery, Warrior Code, Cerimonial Burial.
                                4 workers, 12 warriors, 4 archers.
                                Attached Files
                                The Mountain Sage of the Swiss Alps

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