Hi Guys,
Just checked the new info on on Gamershell about C3C and I must say that I'm getting increasingly impressed!!!
Although it's not QUITE what I had in mind, for instance, the idea of Capital capture increasing the chance of cultural conversions is still a step in the right direction-of making the capital city more important and RELEVENT!!! Now, if only it is made more difficult to relocate the capital, then we're definitely getting somewhere. The fact that marines get an attack bonus for AA's, and that ships in port suffer double damge, seems to indicate a desire to make units both more flexible AND more useful!!! I also like the sounds of more city specialists-this is sounding better all the time!! Now, if only they have a COMPLETELY open editor (to freely mix and match unit, building and resource flags for instance) and an ability to incorporate EVENTS in the game, then I think I'll be quite satisfied-at least for the time being .
Yours,
The_Aussie_Lurker.
Just checked the new info on on Gamershell about C3C and I must say that I'm getting increasingly impressed!!!
Although it's not QUITE what I had in mind, for instance, the idea of Capital capture increasing the chance of cultural conversions is still a step in the right direction-of making the capital city more important and RELEVENT!!! Now, if only it is made more difficult to relocate the capital, then we're definitely getting somewhere. The fact that marines get an attack bonus for AA's, and that ships in port suffer double damge, seems to indicate a desire to make units both more flexible AND more useful!!! I also like the sounds of more city specialists-this is sounding better all the time!! Now, if only they have a COMPLETELY open editor (to freely mix and match unit, building and resource flags for instance) and an ability to incorporate EVENTS in the game, then I think I'll be quite satisfied-at least for the time being .
Yours,
The_Aussie_Lurker.
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