Originally posted of CivFanatics but I decided to post it here too, join the conversation there if you would like
I've decided to try and make a mod for Civ 3 to really improve it. I plan to try and use all the best units available here and to change a lot of the rules.
Here are a bunch of ideas I have so far, tell me what you think and if some aren't possible:
-German Rifleman - UU
-Galleys wheeled so they can't cross oceans to stop ancient Age of Expansion
-Slow down times and tech research
-Have Ironclads come later
-Possibly more resources - like bronze
-English Longbowman - UU
-Other civs have Crossbowman instead of Longbowman
-Possibly a recon vehicle (similar to a humvee) to maybe make calvary obselete.
-New UU for Iroquois
-Cheaper or improved Musketeer
-Cheaper Musketman
-More expensive calvary
-New foot unit in between Longbowmen, Medieval Infantry and Guerilla (Grenadier)
-Maybe some other unit costs changes similar to what Mojotronica talks about in his threads
-Make the Guerilla a little more powerful
-Diversify modern infantry a little more
-Better helicopters
-Better and longer Age of Sail and Expansion
-New Unit: Pirate, similar to a Privateer but works on land and has amphibious attack, if possible, make it be able to ride in a privateer but not other units
-Tons of flavor units and possibly two or more UU's for each civ
-New civs
-Uprgrade for Explorer
-Possibly new improvements and wonders
-Increased movement of ships
-Lethal bombardment for more units
-Offensive musket infantry unit to go along with calvary (Grenadier or Fusilier)
-If possible, maybe shorten the time to change governments
-More governments
-Maybe make mountains impassable, at least for awhile or for more units with the exception of an explorer
-Aegis Cruisers with the ability to fire cruise missiles
-Only allow fighters to go on carriers (with the exception of the F-117 Stealth Fighter)
-Maybe a new air unit bomber that is smaller and can go on carriers, it would have a lower bombardment rating then a regular bomber, but better then a fighter
-Possibly a nuclear bomb unit that must be dropped from a bomber
-Bigger bombers, like B-29 or more modern B-52 that have larger bombardment ratings and the ability to carry a nuclear bomb
-Stronger infantry units so calvary and tanks aren't the main attack force throughout the game
-Maybe some units in between Musketman and Infantry other then the rifleman
-Maybe a slinger unit
-More techs (maybe some techs that don't really lead to anything but a new unit type) and some techs just to slow the game so certain units will be used longer ("cushion techs")
-Something similar to Kryten's idea:
Quoted from a post by Kryten:
"I like to think of the Civ3 unit (musketman) as being more of an 'Harquebusier' (a soldier with an early type of gun supported by a forked post).
So you have the following:-
*"Harquebusier" = 17th century (no bayonets, so needs Pikemen for defence).
*"Fusilier" = 18th century (with bayonets and tricorne hats).
*"Napoleonic Infantry" = early 19th century (large conscripted armies)."
-Something similar to Mojotronica's idea of having Calvary uprgrade to a Panzer tank to make the German UU a little better
-Possibly change the AI or certain Civs (Zulus, Iroquois) the way Paul Sanders did. He made it so they wouldn't build cultural improvements or workers making them more realistic (I am not sure I like this too much, but I wanted to mention it anyway)
-Allow forests to be mined so the AI doesn't chop them all down
-Maybe the addition of religious units (monks, priests), I am not a very big fan of this idea but someone could convince me otherwise
-Possibly a barbarian boat with a bombardment rating so they don't just move harmlessly up and down your coast
-Make it possible for one infantry unit to defeat another
-Move republic tech to where the democracy tech is and have the democracy tech come later in the game
-Maybe raise bombardment rates on units and make them more expensive - this way you won't need so many, but at the same time, it will be hard to build too many
-Have samurai UU replace Medieval Infantry instead of the knight
-Add a mounted samurai unit
-Make Pikemen come after knights
-Have cannons come before musketmen
-New Persian UU instead of the immortals (According to Kryten and his sources, they were only around for about 50 years)
-Changing name of coliseum to stadium and possibly making The Roman Coliseum a wonder
-Unit in between catapult and cannon (Aaglo's bombard cannon would probably fit in perfect)
-YOUR IDEAS HERE
Tell me what you think and if you would like to help!
Right now I am looking for someone to maybe remodel the tech tree to fit some of the ideas in that list like "cushion techs" and maybe also make some new icons for the new techs.
Also, I want someone to help come up with new governments that could be implemented into the game.
I want someone that like to work with unit stats and ratings to get the best possible combinations for attack, defense, movement, costs, etc...
Someone to maybe come up with and add new improvements and wonders to the game.
Someone to create new civs and leaders to the game.
Anyone who can come up with new ideas for this mod to make it more realistic and fun.
Originally I was going to work on this myself, but now I am going to try and put a ton of new things in and any help I can get would be appreciated.
I've decided to try and make a mod for Civ 3 to really improve it. I plan to try and use all the best units available here and to change a lot of the rules.
Here are a bunch of ideas I have so far, tell me what you think and if some aren't possible:
-German Rifleman - UU
-Galleys wheeled so they can't cross oceans to stop ancient Age of Expansion
-Slow down times and tech research
-Have Ironclads come later
-Possibly more resources - like bronze
-English Longbowman - UU
-Other civs have Crossbowman instead of Longbowman
-Possibly a recon vehicle (similar to a humvee) to maybe make calvary obselete.
-New UU for Iroquois
-Cheaper or improved Musketeer
-Cheaper Musketman
-More expensive calvary
-New foot unit in between Longbowmen, Medieval Infantry and Guerilla (Grenadier)
-Maybe some other unit costs changes similar to what Mojotronica talks about in his threads
-Make the Guerilla a little more powerful
-Diversify modern infantry a little more
-Better helicopters
-Better and longer Age of Sail and Expansion
-New Unit: Pirate, similar to a Privateer but works on land and has amphibious attack, if possible, make it be able to ride in a privateer but not other units
-Tons of flavor units and possibly two or more UU's for each civ
-New civs
-Uprgrade for Explorer
-Possibly new improvements and wonders
-Increased movement of ships
-Lethal bombardment for more units
-Offensive musket infantry unit to go along with calvary (Grenadier or Fusilier)
-If possible, maybe shorten the time to change governments
-More governments
-Maybe make mountains impassable, at least for awhile or for more units with the exception of an explorer
-Aegis Cruisers with the ability to fire cruise missiles
-Only allow fighters to go on carriers (with the exception of the F-117 Stealth Fighter)
-Maybe a new air unit bomber that is smaller and can go on carriers, it would have a lower bombardment rating then a regular bomber, but better then a fighter
-Possibly a nuclear bomb unit that must be dropped from a bomber
-Bigger bombers, like B-29 or more modern B-52 that have larger bombardment ratings and the ability to carry a nuclear bomb
-Stronger infantry units so calvary and tanks aren't the main attack force throughout the game
-Maybe some units in between Musketman and Infantry other then the rifleman
-Maybe a slinger unit
-More techs (maybe some techs that don't really lead to anything but a new unit type) and some techs just to slow the game so certain units will be used longer ("cushion techs")
-Something similar to Kryten's idea:
Quoted from a post by Kryten:
"I like to think of the Civ3 unit (musketman) as being more of an 'Harquebusier' (a soldier with an early type of gun supported by a forked post).
So you have the following:-
*"Harquebusier" = 17th century (no bayonets, so needs Pikemen for defence).
*"Fusilier" = 18th century (with bayonets and tricorne hats).
*"Napoleonic Infantry" = early 19th century (large conscripted armies)."
-Something similar to Mojotronica's idea of having Calvary uprgrade to a Panzer tank to make the German UU a little better
-Possibly change the AI or certain Civs (Zulus, Iroquois) the way Paul Sanders did. He made it so they wouldn't build cultural improvements or workers making them more realistic (I am not sure I like this too much, but I wanted to mention it anyway)
-Allow forests to be mined so the AI doesn't chop them all down
-Maybe the addition of religious units (monks, priests), I am not a very big fan of this idea but someone could convince me otherwise
-Possibly a barbarian boat with a bombardment rating so they don't just move harmlessly up and down your coast
-Make it possible for one infantry unit to defeat another
-Move republic tech to where the democracy tech is and have the democracy tech come later in the game
-Maybe raise bombardment rates on units and make them more expensive - this way you won't need so many, but at the same time, it will be hard to build too many
-Have samurai UU replace Medieval Infantry instead of the knight
-Add a mounted samurai unit
-Make Pikemen come after knights
-Have cannons come before musketmen
-New Persian UU instead of the immortals (According to Kryten and his sources, they were only around for about 50 years)
-Changing name of coliseum to stadium and possibly making The Roman Coliseum a wonder
-Unit in between catapult and cannon (Aaglo's bombard cannon would probably fit in perfect)
-YOUR IDEAS HERE
Tell me what you think and if you would like to help!
Right now I am looking for someone to maybe remodel the tech tree to fit some of the ideas in that list like "cushion techs" and maybe also make some new icons for the new techs.
Also, I want someone to help come up with new governments that could be implemented into the game.
I want someone that like to work with unit stats and ratings to get the best possible combinations for attack, defense, movement, costs, etc...
Someone to maybe come up with and add new improvements and wonders to the game.
Someone to create new civs and leaders to the game.
Anyone who can come up with new ideas for this mod to make it more realistic and fun.
Originally I was going to work on this myself, but now I am going to try and put a ton of new things in and any help I can get would be appreciated.
Comment