Rising Sun version 1.39
General Description:
This scenario is primarily intended to be played as Japan, even though many nations are very playable, and serveral (e.g. the Americans and Germans) have many units. All the 41 extra unit animations from Medieval Japan and World War II provided with PTW (but not included in the standard game) are used in the scenario. Another 40 units by various authors are included in optional enhancement packs to give the scenario additional flavor (see below). Two new governments, constitutional monarchy and fascism have also been added. The latter correctly reflects the poor usage of the German industrial capacity during WWII, while allowing a large army.
Few major changes have been made to the original Firaxis unit stats, and this extended unit set can be used in any game without affecting the balance. The Japanese units are, however, designed to mesh in a more dynamic way. Instead of just having new units replacing old ones, they often represent different capabilities, creating more variety in the force composition. Since I am not very familiar with the details of the historic performance of various medieval Japanese units, some may require re-naming for flavor. The ratings of most WWII units, on the other hand, should be rather accurate, but reflect the performance of a particular type of formation (e.g. a Soviet army or a German corps) rather than just specific hardware. The new modern unit mix has been optimized with respect to the required resources, so that some useful type can be built even if not all resources are available to a particular civilization.
Note: If you want to use the new units in your own scenario, open it in the editor and import the rules (at least unit and government) from Rising Sun.bix. (The rules can be edited later if you want to change the stats.) You can then either move the contents of Rising Sun\Art and Rising Sun\Text to the corresponding PTW (or scenario) directories, or just add this scenario to the search path in the .bix file. For those unfamiliar with the editor, a "mod only" file for play on random maps is included in version 1.35 and later.
Historic Background:
This Scenario adopts a novel approach to history. In reality civilization rise and fall, but in civ they tend to do either one or the other. The scenario is thus nominally set to begin in 200 BC, but actually contains several time lines.
It represents Japan before the dawn of written history, China after 221 BC, as well as Rome, Carthage, and Germany (including Gaul) before 146 BC. Ptolemean Egypt and Greece also fit well into this picture. Persia reflects the times of Cyrus (539 BC) or the later Sassanides rather than the divided Seleukids, but the interpretation can be left to the user.
The placement of the other civilizations is largely unhistoric, either fitting many epochs (e.g. India) or aiming at achieving a certain position at a later stage of the game. Priority has been given to civilizations with special units. A major flaw with games starting early is often that America is empty, and whoever happens to get there first wins effortlessly, or if someone is already in place they have a huge advantage. Such an approach never recreates the course of history, and I therefore decided against it. One thing to keep in mind is that Japan will not come into contact with most of these civilizations until a later date, making the initial conditions less important from the player's point of view. Oh yes, and the Canaries are just for a Spanish friend...
In a scenario spanning a long period, city names pose a problem. It may be tempting to choose those from the beginning of the scenario time line, but these tend to quickly lose their relevance. The city names used here not era specific, and their exact location is adapted to the map conditions. Since a large portion of the map will be filled in randomly by the AI, a purist approach would fail anyway.
Technology is rather primitive. In part this is in order to limit the speed of expansion that could occur with so many civilizations in immediate contact. They catch up quickly, however.
Credits:
Inspiration:
Plexus' Japan 1583 scenario
Map:
Kal-el's 140x140 Earth with Resources v1.0x
Units:
41 extra units by Firaxis
40 units described below and in the unit file.
Misc:
Alternative Fortresses by aaglo
Fascism icons by Kal-El
New Barbarian Camps by m_m_x (in aaglo's file)
New Ruins and Goody Huts by m_m_x
Population with Tiny Mood Badges by EvanCiv
Terrain by Snoopy or Warpstorm
QueueMod by Mercade (building part only)
Tidier Railroads by Soufie77
Lots of anonymous civilopedia icons
Alternative Graphics:
Starting with version 1.04 there are three graphic options using mods already provided with PTW. The three are Snoopy's Terrain 4.1, Snoopy's Terrain X (a compilation), and Warpstorm's Watercolor Terrain. This is the only difference between the three .bix files, which are provided just for convenience.
Future Development:
Anyone is free to use or modify this scenario, in part or in whole, in any way they want as long as this does not infringe upon the copyright of Firaxis (or any other relevant parties). Any improved versions by others would be most welcome.
Installation instructions:
As always, unzip all files to the PTW Scenario directory. If you have an earlier version installed, remove or overwrite it.
The scenario no longer requires any unit animations that are not supplied by Firaxis as part of PTW. In the Rising Sun\Art\Units directory there is a zipped file with substitute unit animation. If you decide not to download all the enhancement packs - unzip it without overwriting any files. Since several of the units below for various reasons do not work out-of-the-box, it is highly recommended that you get the tested packages rather than trying to download them separately.
It is recommended that the PTW 1.21f patch is used with this scenario. If you use a non-English language version, or experience any version related problems, remove the files Civilopedia.txt and script.txt from the Rising Sun/Text directory.
Download:
Rising Sun: scenario (version 1.39)
Rising Sun: list of changes
Rising Sun: unit properties (version 1.39)
Enhancement Packs:
Rising Sun: basic art and unit pack (versions 1.37 and later)
Art: se credits above
Canoe by Dark Sheer
Modern Infantry by Balou, Polaris, and dannyevilcat
Parachutiste by Balou (civ colored beret by Nemesis Rex)
Rising Sun: Japanese unit pack (version 1.2 and later)
G3M Nell by aaglo
Imperial Marines by TVA22
Junk by TVA22 and pdescobar
KhaGo by Kinboat
M113 by ripptide
NVA Infantry by Sween32
Samurai by jimmyh
Type 90 Tank by Boulboulgadol
Viet Cong by Sween32
Rising Sun: modern unit pack (version 1.36 and later)
Mi-24 Hind by Wyrmshadow
Leopard 1 by Hunter
Marder by utahjazz7
Searcher 2 by Boulboulgadol
Severodvinsk by Akula
T-62 H1 by Hunter
Rising Sun: air unit pack (version 1.39 and later)
C-17 Globemaster III by Wyrmshadow
F-22 Raptor by BeBro
Jet Fighter (cleaned up attack flic) by Civfan01 (a.k.a. CivGeneral)
MiG-15 by BeBro
Rafale by BeBro
Tornado by BeBro
Viggen by BeBro
Rising Sun: unit pack update (version 1.36 and later)
Chin Swordsman by Kinboat
Foot Guard by BAP
Galleass by Colonel Kraken
Horse Artillery by BAP
Peltast by Kryten
Rising Sun: Balou's units (version 1.37 and later)
Peacekeeper by Balou (dark helmet by dog)
Spetsnaz by Balou and Steph
Rising Sun: flavor unit pack (version 1.2 and later)
B-29 by aaglo
Chin Spearman by Kinboat
Dhow by embryodead
He-111 by aaglo
Longboat by Kal-El
Settler Wagon by Kryten
Ship-of-the-Line by Colonel Kraken
Rising Sun: additional asian ships (version 1.2 and later)
Baode Luan by aaglo
Singapore Tongkang by embryodead
Miscellaneous
Link to thread at Civfanatics
If you have tried the mod or scenario - rate it below!
General Description:
This scenario is primarily intended to be played as Japan, even though many nations are very playable, and serveral (e.g. the Americans and Germans) have many units. All the 41 extra unit animations from Medieval Japan and World War II provided with PTW (but not included in the standard game) are used in the scenario. Another 40 units by various authors are included in optional enhancement packs to give the scenario additional flavor (see below). Two new governments, constitutional monarchy and fascism have also been added. The latter correctly reflects the poor usage of the German industrial capacity during WWII, while allowing a large army.
Few major changes have been made to the original Firaxis unit stats, and this extended unit set can be used in any game without affecting the balance. The Japanese units are, however, designed to mesh in a more dynamic way. Instead of just having new units replacing old ones, they often represent different capabilities, creating more variety in the force composition. Since I am not very familiar with the details of the historic performance of various medieval Japanese units, some may require re-naming for flavor. The ratings of most WWII units, on the other hand, should be rather accurate, but reflect the performance of a particular type of formation (e.g. a Soviet army or a German corps) rather than just specific hardware. The new modern unit mix has been optimized with respect to the required resources, so that some useful type can be built even if not all resources are available to a particular civilization.
Note: If you want to use the new units in your own scenario, open it in the editor and import the rules (at least unit and government) from Rising Sun.bix. (The rules can be edited later if you want to change the stats.) You can then either move the contents of Rising Sun\Art and Rising Sun\Text to the corresponding PTW (or scenario) directories, or just add this scenario to the search path in the .bix file. For those unfamiliar with the editor, a "mod only" file for play on random maps is included in version 1.35 and later.
Historic Background:
This Scenario adopts a novel approach to history. In reality civilization rise and fall, but in civ they tend to do either one or the other. The scenario is thus nominally set to begin in 200 BC, but actually contains several time lines.
It represents Japan before the dawn of written history, China after 221 BC, as well as Rome, Carthage, and Germany (including Gaul) before 146 BC. Ptolemean Egypt and Greece also fit well into this picture. Persia reflects the times of Cyrus (539 BC) or the later Sassanides rather than the divided Seleukids, but the interpretation can be left to the user.
The placement of the other civilizations is largely unhistoric, either fitting many epochs (e.g. India) or aiming at achieving a certain position at a later stage of the game. Priority has been given to civilizations with special units. A major flaw with games starting early is often that America is empty, and whoever happens to get there first wins effortlessly, or if someone is already in place they have a huge advantage. Such an approach never recreates the course of history, and I therefore decided against it. One thing to keep in mind is that Japan will not come into contact with most of these civilizations until a later date, making the initial conditions less important from the player's point of view. Oh yes, and the Canaries are just for a Spanish friend...
In a scenario spanning a long period, city names pose a problem. It may be tempting to choose those from the beginning of the scenario time line, but these tend to quickly lose their relevance. The city names used here not era specific, and their exact location is adapted to the map conditions. Since a large portion of the map will be filled in randomly by the AI, a purist approach would fail anyway.
Technology is rather primitive. In part this is in order to limit the speed of expansion that could occur with so many civilizations in immediate contact. They catch up quickly, however.
Credits:
Inspiration:
Plexus' Japan 1583 scenario
Map:
Kal-el's 140x140 Earth with Resources v1.0x
Units:
41 extra units by Firaxis
40 units described below and in the unit file.
Misc:
Alternative Fortresses by aaglo
Fascism icons by Kal-El
New Barbarian Camps by m_m_x (in aaglo's file)
New Ruins and Goody Huts by m_m_x
Population with Tiny Mood Badges by EvanCiv
Terrain by Snoopy or Warpstorm
QueueMod by Mercade (building part only)
Tidier Railroads by Soufie77
Lots of anonymous civilopedia icons
Alternative Graphics:
Starting with version 1.04 there are three graphic options using mods already provided with PTW. The three are Snoopy's Terrain 4.1, Snoopy's Terrain X (a compilation), and Warpstorm's Watercolor Terrain. This is the only difference between the three .bix files, which are provided just for convenience.
Future Development:
Anyone is free to use or modify this scenario, in part or in whole, in any way they want as long as this does not infringe upon the copyright of Firaxis (or any other relevant parties). Any improved versions by others would be most welcome.
Installation instructions:
As always, unzip all files to the PTW Scenario directory. If you have an earlier version installed, remove or overwrite it.
The scenario no longer requires any unit animations that are not supplied by Firaxis as part of PTW. In the Rising Sun\Art\Units directory there is a zipped file with substitute unit animation. If you decide not to download all the enhancement packs - unzip it without overwriting any files. Since several of the units below for various reasons do not work out-of-the-box, it is highly recommended that you get the tested packages rather than trying to download them separately.
It is recommended that the PTW 1.21f patch is used with this scenario. If you use a non-English language version, or experience any version related problems, remove the files Civilopedia.txt and script.txt from the Rising Sun/Text directory.
Download:
Rising Sun: scenario (version 1.39)
Rising Sun: list of changes
Rising Sun: unit properties (version 1.39)
Enhancement Packs:
Rising Sun: basic art and unit pack (versions 1.37 and later)
Art: se credits above
Canoe by Dark Sheer
Modern Infantry by Balou, Polaris, and dannyevilcat
Parachutiste by Balou (civ colored beret by Nemesis Rex)
Rising Sun: Japanese unit pack (version 1.2 and later)
G3M Nell by aaglo
Imperial Marines by TVA22
Junk by TVA22 and pdescobar
KhaGo by Kinboat
M113 by ripptide
NVA Infantry by Sween32
Samurai by jimmyh
Type 90 Tank by Boulboulgadol
Viet Cong by Sween32
Rising Sun: modern unit pack (version 1.36 and later)
Mi-24 Hind by Wyrmshadow
Leopard 1 by Hunter
Marder by utahjazz7
Searcher 2 by Boulboulgadol
Severodvinsk by Akula
T-62 H1 by Hunter
Rising Sun: air unit pack (version 1.39 and later)
C-17 Globemaster III by Wyrmshadow
F-22 Raptor by BeBro
Jet Fighter (cleaned up attack flic) by Civfan01 (a.k.a. CivGeneral)
MiG-15 by BeBro
Rafale by BeBro
Tornado by BeBro
Viggen by BeBro
Rising Sun: unit pack update (version 1.36 and later)
Chin Swordsman by Kinboat
Foot Guard by BAP
Galleass by Colonel Kraken
Horse Artillery by BAP
Peltast by Kryten
Rising Sun: Balou's units (version 1.37 and later)
Peacekeeper by Balou (dark helmet by dog)
Spetsnaz by Balou and Steph
Rising Sun: flavor unit pack (version 1.2 and later)
B-29 by aaglo
Chin Spearman by Kinboat
Dhow by embryodead
He-111 by aaglo
Longboat by Kal-El
Settler Wagon by Kryten
Ship-of-the-Line by Colonel Kraken
Rising Sun: additional asian ships (version 1.2 and later)
Baode Luan by aaglo
Singapore Tongkang by embryodead
Miscellaneous
Link to thread at Civfanatics
If you have tried the mod or scenario - rate it below!
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