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UTILITY: "Babylon II" Culture Flip Calculator

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  • UTILITY: "Babylon II" Culture Flip Calculator

    This is a culture flip risk program I made, which is hosted over at CFC. The thread is here, which is where I'll make my updates.

    This is the current version: Civ3 Culture Flip Calc v1.03

    Any comments? Suggestions?

    It's in Visual Basic, and next, I'd like it to read from the save file. (which I don't know how to do, since I have the code to unzip the save in C++...).

    I'd also like know how to use the VC++ dialog box, and later on, use the active in-game memory. (and how to make it "stick" in the game, like the trainer for instance)
    Last edited by Chieftess; May 22, 2003, 16:52.
    Come over to CFC! | My Pre-Apolyton Roots! ;)
    Civfanatics Moderator of the Civ3, Civ4 Sections and the MP Demogame
    Born in TUC2S, Raised in Apolyton, Currently living in CFC. :D

  • #2
    Good work, Chieftess!!

    If you want to translate it to Spanish, I can help.
    El futuro pertenece a quienes creen en la belleza de sus sueños.
    - Eleanor Roosevelt

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    • #3
      I've also updated the calc. I'm also looking for save file info (hoping Gramphos or Aeson reads these threads. ).

      What I'm looking for is this info:

      City Info - resistors, foreigners (including ents/tax/sci), rioting, WLTKD, normal, culture from other civs, city garrison, tiles under AI control (how would I even begin to do this one?)

      Civ Info - Cities, capital, city locations on the map (mainly, for the capitals, and city to be calculated)
      Come over to CFC! | My Pre-Apolyton Roots! ;)
      Civfanatics Moderator of the Civ3, Civ4 Sections and the MP Demogame
      Born in TUC2S, Raised in Apolyton, Currently living in CFC. :D

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      • #4
        Originally posted by Chieftess
        I've also updated the calc. I'm also looking for save file info (hoping Gramphos or Aeson reads these threads. ).
        Of cource I read the threads under my control

        What I'm looking for is this info:

        City Info - resistors, foreigners (including ents/tax/sci), rioting, WLTKD, normal, culture from other civs, city garrison, tiles under AI control (how would I even begin to do this one?)

        Let me see. You would need to read the CTZN sections, the CITY sections the UNIT sections and the TILE sections (at least if other civ's control means in other borders). (Unless the games stores all thoese values somewhere so you don't have to gather them yourself, but that's more than I know (my current work is based on finding sush values and update them when I make other entries)) Are you sure you are going to do this?

        Civ Info - Cities, capital, city locations on the map (mainly, for the capitals, and city to be calculated)

        CITY sections again and LEAD sections. For city locations on the map there are manyways to find it. You can use the TILE sections and search for a CITY index, or you can use the value that tells where the city title is (yes, it dosen't have to be on the sme place as the city (at least not according to my experience with an arly multitool version))

        As for the total culture for a civ thee doesn't seem to be sush a value, so it's eaiter to sum all city values, or read it from the last turn of the histograph. Now I have a question: When a city is in another civ's control does the original civ's culture of that city still count to the original civ? I don't remember what's the case, and am to lazy to find out.

        I don't have all structuras and locations in my head, and now am I going to get some sleep...

        I hope you know how to decompress the save. (Or you will have to take a look at the CPT source becaues I'm not going to explain that.)
        Creator of the Civ3MultiTool

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        • #5
          As for the total culture for a civ thee doesn't seem to be sush a value, so it's eaiter to sum all city values, or read it from the last turn of the histograph.
          The total culture for a civ must exist somewhere. It is shown in the F3 (culture) screen at the top. The number at the top is not just an addition of the city values as destroying/abandoning a city does not change the civs total culture. Maybe the histograph info is where it is kept, but I would think it is stored somewhere in the data for the civ.
          Now I have a question: When a city is in another civ's control does the original civ's culture of that city still count to the original civ? I don't remember what's the case, and am to lazy to find out.
          The civ has a separate culture bucket from the city buckets. The change in ownership has not affect on the civ's total culture. I have razed many cities and the civ's culture, as shown on the histograph, does not go down. Only when the civ itself is destroyed does its culture disappear.

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          • #6
            Ainwood has a dll that works with VB for the save decompression. He also has VB classes set up for a good portion of the save structures. I think they'd encompass most of what you are looking for.

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            • #7
              I've also been looking at how the culture expansion of a city affects other cities. I've kind of noticed a pattern. Although, I know programming such a thing would be quite difficult.
              Come over to CFC! | My Pre-Apolyton Roots! ;)
              Civfanatics Moderator of the Civ3, Civ4 Sections and the MP Demogame
              Born in TUC2S, Raised in Apolyton, Currently living in CFC. :D

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              • #8
                Looks good CT
                "All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine

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                • #9
                  Hi Chieftess,
                  This Looks great, you should update it to take account of C3C rules for conquered cities retaining the culture , rather than going back 0 for the invaders culture.

                  I hope you are well chief, good luck with the coding, hope to see you soon.

                  Oh look out for my new Mod 7 Ages of Man, for all versions of Civ3.

                  AdmiralPJ
                  look out for my new game Mantra, original sci - fi , civ action style game.

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