I want a tile that you can create, that would take up all movement points, and have a negative bonus on defense. Like the effects of a minefield would have in real life.
Questions...
1. Is it possible to have a negative defense modifier?
2. Is this only possible as an actual terrain type, or as a terrain improvement... or both?
3. Would the AI take in account the negative defense modifier, and try to avoid them?
4. If it is possible, how easy would it be to create a tile graphic for it?
Thanks.
Questions...
1. Is it possible to have a negative defense modifier?
2. Is this only possible as an actual terrain type, or as a terrain improvement... or both?
3. Would the AI take in account the negative defense modifier, and try to avoid them?
4. If it is possible, how easy would it be to create a tile graphic for it?
Thanks.
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