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Airbase acts as completely developed square - bug?

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  • Airbase acts as completely developed square - bug?

    I'm playing CivII Multiplayer Gold w/ FoxAhead's interface/launcher/patch, and I recently discovered an awesome advantage to airbases on your mined hills.

    Click image for larger version  Name:	airbase.jpg Views:	1 Size:	163.8 KB ID:	9420326

    Click image for larger version  Name:	airbase2.jpg Views:	1 Size:	124.0 KB ID:	9420327

    An airbase also acts as railroad, farmland if the base has supermarket, irrigation if not, and adds one food to mountains and three to hills - all you have to add is the mine. I eventually always add the developments, not just because OCD tendencies, but unit pathfinding doesn't recognize it doesn't need the roads and takes stupid paths.

    -It also acts as plane repellent later, to have all those airbases on your land. The AI avoids those squares putting their plane to sleep vulnerable until next turn.

    Now, since I never heard of this with airbases -in posts from 1998 at that- I assume this is something, probably inadvertent, introduced in Multiplayer Gold, or Fox Ahead's patch. Can anyone shed any light on the subject?
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