Well I was looking at the events in the new scenario Roman Civil War by techumseh and found some different things I never knew existed.
An example is this.
@IF
UnitKilled
unit=Senator
attacker=Roman Senate
defender=anybody
@THEN
DELAY
delay=1
CreateUnit
owner=Roman Senate
unit=Senator
veteran=No
homecity=None
InCapital
locations
44,68
67,75
43,93
endlocations
@ENDIF
The InCapital was something I've never seen before. It creates the unit right in the capital and i assume if no capital it then places the unit in the locations specified. I looked at the Cradle of Civilization site and didn't see this there. So my question is, does anyone have a list of all these special features (InCapital, etc) of the event language and if so can you post it here in this thread. Thanks to all who submit.
Civfan....
An example is this.
@IF
UnitKilled
unit=Senator
attacker=Roman Senate
defender=anybody
@THEN
DELAY
delay=1
CreateUnit
owner=Roman Senate
unit=Senator
veteran=No
homecity=None
InCapital
locations
44,68
67,75
43,93
endlocations
@ENDIF
The InCapital was something I've never seen before. It creates the unit right in the capital and i assume if no capital it then places the unit in the locations specified. I looked at the Cradle of Civilization site and didn't see this there. So my question is, does anyone have a list of all these special features (InCapital, etc) of the event language and if so can you post it here in this thread. Thanks to all who submit.
Civfan....
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