Having Uranium as a secondary wildcard could be pretty handy! That was good fortune that the quotiemts for the precious metals were relatively simple. Makes it easier to accurately pin down the factors for other commodities. Again, the design implements the scarcity of certain resources very well.
Some of these formulae seem quite "creative" or done the way they were just for the fun of it. From the way the game plays and the look of many of these formulae, it would seem that the number of commodities with a chance of making the supply and demand lists for each city is actually quite limited. When lists change in my games, more often then not it is an old friend coming back into the action, rather than a new arrival.
How much variation are you finding between quotients during your tests?
Some of these formulae seem quite "creative" or done the way they were just for the fun of it. From the way the game plays and the look of many of these formulae, it would seem that the number of commodities with a chance of making the supply and demand lists for each city is actually quite limited. When lists change in my games, more often then not it is an old friend coming back into the action, rather than a new arrival.
How much variation are you finding between quotients during your tests?
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