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  • Going back to my original role, it's "a heretic", not "an heretic"
    I haven’t had a chance to play any turns for ages I’m afraid (the in-laws came to visit last weekend, and I’ve got lots of work to do), but everything seems to be going well, and I’ll try to get some turns in as soon as I can. Well done to yaroslav and rjm for all their work towards making this an excellent scenario, and one faithful to the Discworld, er, mentality!

    Comment


    • Originally posted by duke o' york
      Going back to my original role, it's "a heretic", not "an heretic"
      Well well, it seems my english isn't as good as I believed... Thanks!

      I haven’t had a chance to play any turns for ages I’m afraid (the in-laws came to visit last weekend, and I’ve got lots of work to do), but everything seems to be going well, and I’ll try to get some turns in as soon as I can. Well done to yaroslav and rjm for all their work towards making this an excellent scenario, and one faithful to the Discworld, er, mentality!
      And well done to you as well: I feel blessed to have such a great support from all of you!
      Ankh-Morpork, we have an orangutan...
      Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
      POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
      LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

      Comment


      • Re: Re: Re: Ready for last test!

        Originally posted by Cyrion
        Sadly no

        I think the replay value lies more in the different strategies needed with the various civs!
        Wasn't there a way to include several scenario files (with each having the barbarians and the city in different locations) in the same folder, and then have the game automatically pick a random one?

        I know that some of the "official" scenarios (at least the Jules Verne one, I think) did that...
        The breakfast of champions is the opposition.

        "A japaneze warrior once destroyed one of my modern armours.i nuked the warrior" -- philippe666

        Comment


        • Re: Re: Tech tree problem?

          Originally posted by Cyrion

          Of course you didn't get him! (Rincewind) He belongs to A-M!

          And there is no way to stop a civ from trading a researchable tech, sorry!
          Yup - the AI civs can trade the techs they can't use among themselves all they like.

          My point was that I didn't think Om should be able to research Rincewind. Surely Ankh-Morpork should be a pre-requisit. (I hope I've got the terminology right here - I'm not really in to designing scenarios)

          I think you have made one of the pre-requisits for the particular national hero the specific offensive unit for that civ (which can be traded, rather than the civ itself (which can't)

          I think most players will research modern tactics fairly early because of the value of the offensive unit, so I think you don't need to make the offensive unit a pre-requisit for the hero. Of course there may be another reason that you've done it the way you have.

          RJM at Sleeper's

          PS On the subject of "a" vs "an" in front of words that begin with h and a vowel, nowadays we regard the "dropped" h and the consequent use of "an" as being wrong and associate it with cockney and similar accents (eg - I bought an 'at yesterday). However, until relatively recently, for some words at least it was part of an upper class accent. I can imagine if not remember my old headmaster saying "an heretic" and dropping the "h". All of which has nothing to do with your scenario, but illustrates how language changes.
          Fill me with the old familiar juice

          Comment


          • Re: Re: Re: Tech tree problem?

            Originally posted by rjmatsleepers
            My point was that I didn't think Om should be able to research Rincewind. Surely Ankh-Morpork should be a pre-requisit. (I hope I've got the terminology right here - I'm not really in to designing scenarios)

            I think you have made one of the pre-requisits for the particular national hero the specific offensive unit for that civ (which can be traded, rather than the civ itself (which can't)

            I think most players will research modern tactics fairly early because of the value of the offensive unit, so I think you don't need to make the offensive unit a pre-requisit for the hero. Of course there may be another reason that you've done it the way you have.
            Now if you were able to research it, that's something entirely different, sorry I got it wrong!

            I was sure A-M was, as you suggested, a prerequisite for Rincewind! And if it ain't, then it will !!

            I'll check that tonight!

            PS On the subject of "a" vs "an" in front of words that begin with h and a vowel, nowadays we regard the "dropped" h and the consequent use of "an" as being wrong and associate it with cockney and similar accents (eg - I bought an 'at yesterday). However, until relatively recently, for some words at least it was part of an upper class accent. I can imagine if not remember my old headmaster saying "an heretic" and dropping the "h". All of which has nothing to do with your scenario, but illustrates how language changes.
            OK then, it means that my english isn't too bad, only that I'm "upper class"...
            Ankh-Morpork, we have an orangutan...
            Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
            POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
            LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

            Comment


            • Re: Re: Re: Re: Ready for last test!

              Originally posted by Xuenay


              Wasn't there a way to include several scenario files (with each having the barbarians and the city in different locations) in the same folder, and then have the game automatically pick a random one?

              I know that some of the "official" scenarios (at least the Jules Verne one, I think) did that...
              Might be worth investigating, but it'll probably have to wait for version 2! Will see...
              Ankh-Morpork, we have an orangutan...
              Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
              POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
              LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

              Comment


              • Looks like we can expect a release soon.. I know I haven't been to active here (you know why Cyrion) but I've checked in here from time to time. Beofre I playtested this I knew nothing about Discworld but now I really like this scenario. Looking forward to the final release!
                "Peace cannot be kept by force.
                It can only be achieved by understanding"

                Comment


                • Re: Re: Re: Tech tree problem?

                  Originally posted by rjmatsleepers
                  My point was that I didn't think Om should be able to research Rincewind. Surely Ankh-Morpork should be a pre-requisit. (I hope I've got the terminology right here - I'm not really in to designing scenarios)

                  I think you have made one of the pre-requisits for the particular national hero the specific offensive unit for that civ (which can be traded, rather than the civ itself (which can't)

                  I think most players will research modern tactics fairly early because of the value of the offensive unit, so I think you don't need to make the offensive unit a pre-requisit for the hero. Of course there may be another reason that you've done it the way you have.
                  You were perfectly right on that, except that the second pre-requisite (apart from National Hero) was the flying unit (or turtle for Omnia)., which I just replaced by the specific nation!

                  Thanks for that!

                  @Arthedain: final release is getting close, I'll just need add a few things in the readme and to make a few screenshots to "lure" the readers!
                  Ankh-Morpork, we have an orangutan...
                  Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                  POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                  LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                  Comment


                  • Re: Re: Re: Re: Tech tree problem?

                    Originally posted by Cyrion

                    OK then, it means that my english isn't too bad, only that I'm "upper class"...
                    (and rather old-fashioned)

                    But, don't get me going on class accents - we would be here till long after our computers had turned to dust. If you aspire to an "upper" class accent, you'll have to look to your choice of nouns as well - there are a lot of things that get different names depending on your background. Then there's your favourite swearwords. And the whole thing changes as people try to fake it. If you're interested you can read Nancy Mitford's book on "U and non-U" although this is rather out of date.

                    RJM at Sleeper's (who is rather non-U)
                    Fill me with the old familiar juice

                    Comment


                    • Well rjm, I would have to confess that I'm frightfully glad that I'm not U.

                      (Cyrion, frightfully is a frightfully U thing to say )

                      I agree that the national heroes should be restricted to the nations. Kind of defeats the point really. I like the adjustment you've made to the tech tree, because in the games I've played then the AI civs were only too happy to give me Wizards and Flying Carpet techs. Not that it made any difference, so I traded them Turtles for something worthwhile as pay-back. I hope it won't spoil anything, but could you tell us which boats have the aircraft carrier flag? It was just that you mentioned Om's inability to take one of the island cities because they had no flying units. Therefore I presumed that the other civs could carry flying units on their boats. Klatch founded a city on the island between Klatch and A-M. This is the only one I haven't taken yet, but all that will change because I can land my turtles on the other island squares.

                      Comment


                      • Originally posted by duke o' york
                        I agree that the national heroes should be restricted to the nations. Kind of defeats the point really. I like the adjustment you've made to the tech tree, because in the games I've played then the AI civs were only too happy to give me Wizards and Flying Carpet techs. Not that it made any difference, so I traded them Turtles for something worthwhile as pay-back. I hope it won't spoil anything, but could you tell us which boats have the aircraft carrier flag? It was just that you mentioned Om's inability to take one of the island cities because they had no flying units. Therefore I presumed that the other civs could carry flying units on their boats. Klatch founded a city on the island between Klatch and A-M. This is the only one I haven't taken yet, but all that will change because I can land my turtles on the other island squares.
                        First of all, I am frightfully grateful for the language tuition...

                        Then of course, the national heroes will be available only to their rightful civ! But there is no way to prevent the trading of the (useless) techs! And this is true for all the civ specific techs!

                        I could have chose a "common" flying unit tech giving WIzard to A-M, Vampire to Uberwald and so on, but then I think the game would loose much of the flavour as there would be no way for me to write the sooo nice description I did...

                        So you'll have to live with that (and read the descriptions, to make sure you won't trade something useless...)

                        On another subject: no ship has the carrier flag! What was meant was probably only that the flying units could attack the island city from a not-so-far city!

                        And to balance things for Omnia, I'll make turtles Amphibious...

                        And last, I did some testing yesterday evening regarding the building of Exquisitors and Moving Turtles by Omnia:

                        1) with the current rules, when both are available, the AI builds both, but more Exquisitors than Turtles

                        2) with a slight change of role to the Turtle (to Air superiority), the AI then seems to build more Turtles!

                        So I'll try to make it so: the Turtle role will be Air Superiority!

                        Note: this should (hopefully) not create any problem in the use of the turtle: for those who know Red Front, the Hummel role was Air sup, and the AI used it well!
                        Last edited by Cyrion; May 6, 2004, 11:57.
                        Ankh-Morpork, we have an orangutan...
                        Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                        POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                        LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                        Comment


                        • Originally posted by duke o' york
                          Om's inability to take one of the island cities because they had no flying units. Therefore I presumed that the other civs could carry flying units on their boats. Klatch founded a city on the island between Klatch and A-M. This is the only one I haven't taken yet, but all that will change because I can land my turtles on the other island squares.
                          The problem with taking Papylos is that it is a single tile island, so there is nowhere to land a unit to attack it. However, it can be reached by air from a number of mainland cities. So with all the civs except Om, the flying units can take out all the defenders and then another unit can occupy it from a ship. Oh ... it's just struck me that Om could attack it with a zillion ships or maybe that going under water safely device (its a crazy idea, but it might just work) Still, amphibious turtles is a better solution and has a certain biological ring to it.

                          RJM at Sleeper's
                          Fill me with the old familiar juice

                          Comment


                          • Originally posted by rjmatsleepers
                            Still, amphibious turtles is a better solution and has a certain biological ring to it.
                            Simply brilliant, RJM!!
                            Ankh-Morpork, we have an orangutan...
                            Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                            POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                            LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                            Comment




                            • Any civ you'd like me to play this weekend?
                              Trying to rehabilitateh and contribuing again to the civ-community

                              Comment


                              • OK, here is a description of the modifications I did! If you don't find any problem this week, then I'll consider the scenario ready for release!

                                And I'll start working on the screenshots for that!

                                1) I lowered Death defense from 10 to 7

                                2) I modified a few units roles, to make sure they are built and used properly by the AI

                                3) Barb. Heroes and Moving Turtles are now Amphibious

                                4) I corrected the pre-req for the various National Heroes

                                5) Did a few modifications in the readme

                                6) Added the following descriptions upon destruction of the following units (DoY, do your duty please)
                                Wyrmberg:"The Wyrmberg, home of the last true dragons on the Discworld has been razed. The Dragons will soon only be present in tales..."
                                Pyramids:"The Great Pyramid has been caped and allowed to flare. The Mummies are now returning to their eternal rest..."
                                Dunmanifestin:"For the first time since Mazda stole the fire from the Gods, Dunmanifestin has been plundered by a mortal! From now on, the Gods will stop coming down from Cori Celesti to harass the mortals..."

                                Is that ok??

                                And, apart from the screenshots, I'll see if I have time for changing the elvis and such too, but I won't make any promise...
                                Ankh-Morpork, we have an orangutan...
                                Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                                POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                                LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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