I am fond of editing whatever can be edited in Civ 2, and now I have found the possibilities to extend the startup options.
The startup menus are listed in game.txt , and in some cases you can simply add new lines to get previously unavailable options.
SOME EXAMPLES
World shape, climate and stuff
It is possible to write additional lines, which will make more or less extreme versions of the previously last option. So, if you write "Hot" and "Boiling" after "Warm" in the Temperature menu, you can have worlds with lots of deserts and jungles.
Barbarian activity
After "Raging hordes", you can add 4instance "Swarming Myriads" for even more barbarians, and a total of 50 bonus points. You can also add a second line (let's write "Nightmare") for numerous barbarians popping up each turn but this may cause the game to crash.
Number of Civs
It is possible to add option lines for two, one or zero civs. The choice of two civs will work the way you would imagine, one civ would work, but NOT give you victory for global conquest, and zero civs will make the game crash before starting up.
I found this out yesterday, so this is not so well-researched yet.
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90% of all war casualties are civilians. Join the army!
Skysaw
[This message has been edited by Skysaw (edited February 16, 2000).]
The startup menus are listed in game.txt , and in some cases you can simply add new lines to get previously unavailable options.
SOME EXAMPLES
World shape, climate and stuff
It is possible to write additional lines, which will make more or less extreme versions of the previously last option. So, if you write "Hot" and "Boiling" after "Warm" in the Temperature menu, you can have worlds with lots of deserts and jungles.
Barbarian activity
After "Raging hordes", you can add 4instance "Swarming Myriads" for even more barbarians, and a total of 50 bonus points. You can also add a second line (let's write "Nightmare") for numerous barbarians popping up each turn but this may cause the game to crash.
Number of Civs
It is possible to add option lines for two, one or zero civs. The choice of two civs will work the way you would imagine, one civ would work, but NOT give you victory for global conquest, and zero civs will make the game crash before starting up.
I found this out yesterday, so this is not so well-researched yet.
------------------
90% of all war casualties are civilians. Join the army!
Skysaw
[This message has been edited by Skysaw (edited February 16, 2000).]
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