Another possible formula is 10+length/10+width/10:
small map: 10+4+5=19
medium map: 10+5+8=23
large map: 10+7.5+12=29.5
Quite close.
small map: 10+4+5=19
medium map: 10+5+8=23
large map: 10+7.5+12=29.5
Quite close.
quote: Originally posted by samson on 04-24-2001 11:35 AM Yes, 24 is the Bonus Multiplier for a medium map, 19 for the small. |
quote: Getting ahead in the game should (properly) give the player a greater chance to win, but it should not make it easier for him to further increase his chance to win. Rather, just as the further we stretch a rubber band the more it resists, the farther ahead a player gets the harder it should be for him to increase his lead. Likewise, the more a player has fallen behind the easier it should be for him to begin catching up-again, our game system's "rubber band" pulls the player back toward the competition |
quote: Players ahead in the technology race had the first crack at building "wonders" and "improvements" which had the effect of further increasing their lead in the technology race-many wonders directly or indirectly increased research speed. Then, as the time scale proceeded from "B.C." to "A.D." the technology cost for all players suddenly doubled-again working to the advantage of players who had been able to research more technologies at the "cheap rate" and effectively locking out those players who were already behind by imposing a further penalty on top of their already bad situation. A winning player rapidly eclipsed the opposition and the rest of the game (often a considerable period of time) consisted simply of mopping up. |
quote: With some care and tuning, a technology race can be changed from the "Rich get Richer" to a "Poor get Richer" situation. Moreover, this can even be done in a way which also pays homage to our common sense historical intuitions. We know from history that nuclear weapons were extremely difficult to develop and required a massive and unprecedented investment by the Americans who first developed them. But nuclear weapons having once been developed, a far lesser investment was required for their duplication and imitation by other powers. |
quote: Translated into game terms, this means that technologies should be much more expensive for the first power to develop them, and then increasingly easy for other powers to copy. That way, players who are ahead in technology have to expend increasingly large efforts to maintain and increase their lead-they are paying the expensive first-research cost while the trailing players are paying the cheaper "catch up" prices. And the further behind a player falls, the longer a time period passes between the initial discovery of a technology and the player's attempt to research it-cumulatively reducing the cost to "catch up." |
quote: When these sorts of changes were applied to Civ2, the result was a game which was much more likely to remain competitive into modern times. Now even experienced players were often challenged to deal with nuclear-armed opponents and participate in hotly contested space races. |
quote: The rules of the game should work to keep the game competitive for as long as possible. |
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