(Note, I posted something about this in Civ2 – general some time ago where it was largely ignored)
Yes. Despite what the game engine wants us to think, it IS entirely possible for two cities to coexist in touching hexes. Why? A simple blunder in the Advanced Start option that may be exloited for scenario use.
A while back, I was playing around with the small earth map and the advanced start 2000 BCE option. It was interesting when civs kept getting cities in the same spots over and over again. So then I wondered what would happen if I selected several civs that all started very close to each other. I don't recall the exact civs, but what happened startled me. Two cities were built right next to each other (See the screen).
I didn't notice what had happened until I stopped to check my progress with the other civs, and even then I wasn’t sure what had caused it. I restarted the game immediately, and tried it again, cheating right away to reveal the map and sure enough there were THREE cities right next to each other.
If a map can be edited in a specific way to allow civs to only grow in a single direction then I believe it may be possible to “force” two cities to be built directly next to each other (If their starting positions are close enough together). By surrounding an area with deserts it would be rather easy to place say, Stalingrad East and West of the Volga, Buda and Pest, East and West Berlin, etc. The possibilities are almost endless. The only problem I can foresee is ownership of the city. Say, you want both cities to be possessed by one civ. By buying it or taking it over partisans could not appear, possibly destroying a significant portion of the atmosphere of the scenario. The only solution I can think of is to hex edit the city in question and give it to the civ you want to have it.
This screen contains no graphic trickery. I do have the save file should anyone wish me to post it.
Yes. Despite what the game engine wants us to think, it IS entirely possible for two cities to coexist in touching hexes. Why? A simple blunder in the Advanced Start option that may be exloited for scenario use.
A while back, I was playing around with the small earth map and the advanced start 2000 BCE option. It was interesting when civs kept getting cities in the same spots over and over again. So then I wondered what would happen if I selected several civs that all started very close to each other. I don't recall the exact civs, but what happened startled me. Two cities were built right next to each other (See the screen).
I didn't notice what had happened until I stopped to check my progress with the other civs, and even then I wasn’t sure what had caused it. I restarted the game immediately, and tried it again, cheating right away to reveal the map and sure enough there were THREE cities right next to each other.
If a map can be edited in a specific way to allow civs to only grow in a single direction then I believe it may be possible to “force” two cities to be built directly next to each other (If their starting positions are close enough together). By surrounding an area with deserts it would be rather easy to place say, Stalingrad East and West of the Volga, Buda and Pest, East and West Berlin, etc. The possibilities are almost endless. The only problem I can foresee is ownership of the city. Say, you want both cities to be possessed by one civ. By buying it or taking it over partisans could not appear, possibly destroying a significant portion of the atmosphere of the scenario. The only solution I can think of is to hex edit the city in question and give it to the civ you want to have it.
This screen contains no graphic trickery. I do have the save file should anyone wish me to post it.
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