Dear friends Apolytoners.
Today is the last day without civ3.
It is also the day for me to publish my last strategical proposal for civ2.
The name is 'twin cities',
...and here is the reason why:
The special ability of a SSC is the ability to transform 1 trade arrow into 6 beakers with help of the following multipliers (before SETI):
Library: +50%
University: +50%
Isaac: +100%
Cope: *2
Hence: (1 + 0.5 + 0.5 + 1) * 2 = 6
(SETI or Research Center would make it 7.5)
If there are Einsteins in the SSC, 1 Einstein provides 3 arrows (or 18 beakers, as you like).
The trade arrows are provided either by the squares worked in the city radius ( 3 arrows for 1 ocean square in Rep or Demo) or by the 3 trade routes allowed.
There are 21 squares.
Therefore, what you can get after having grown the city to size 21 is approximately:
21*1 = 21 trade if Monarchy, no river, no ocean, no trade special
21*2 = 42 trade if Republic, no river, no ocean, no trade special
21*3 = 63 trade if Rep (or Demo) + Colossus
21*4 = 84 trade if Demo (or Rep) + Colossus + Motorways
Mountains,... and other kinds of rough terrain make it lower.
Rivers, oceans and trade specials make it higher.
But we can keep in mind that a SSC without trade routes would provide about 84*6 = 504 beakers/turn in the endgame (less if rough terrain, more if many rivers or trade specials, ...ocean squares don't benefit of motorways)
WHAT ABOUT THE TRADE ROUTES ?
Their value is Zero if you don't have any (that would be silly!).
Their value can very easily be over 60 arrows (which means 360 beakers/turn) if you follow my proposal of twin cities.
WHAT ARE THE TWIN CITIES ?
You build a SSC as usual (nice site, preferably grassland, trade specials and rivers...).
VERY close to the SSC (let us say 4 squares away), you build the twin city (preferably nice site, grassland, trade specials...). ASAP you send 3 caravans from the SSC to the Twin (or from the Twin to the SSC). ASAP you road the direct path between the SSC and the Twin. ASAP you build a railroad. You grow the Twin to size 21 or so, and THAT IS ALL (of course Temple + Colloseum, probably Harbor + Market Place + Courthouse, why not Bank + SE + Library + University, in the Twin).
WHAT DO YOU GET THEN ?
The value of a trade route is (HTA + DTA + 4) /8, where HTA is Home Trade Arrows and DTA is Destination Trade Arrows. This is halved if both cities are yours, +50% if direct road, +50% (on top of that) if direct railroad.
Therefore, with a SSC providing 84 arrows (Demo, Colossus, Motorways) and a Twin providing 63 arrows (Demo, Motorways), one trade route is worth (84 + 63 + 4)/16 = 9, ...
9, ... +50% = 14
14 +50% = 21
3 trade routes provide 21*3 = 63 arrows (in the SSC and also in the Twin)
WHAT ELSE ?
The standard SSC I have described (size 21, no Einsteins) provides (84 + 63) *6= 882 beakers/turn (settings 100% science). The standard Twin (size 21, no Einsteins) provides
(63 + 63) *2 = 252 beakers/turn
With 10 Einsteins in the SSC (providing 180 beakers) and 4 Einsteins in the Twin (providing 24 beakers), you get VERY EASILY a total of 882 + 252 + 180 + 24 = 1338 beakers/turn as soon as you build Motorways.
CONCLUSION
With about 1000 beakers/turn after Railroad and over 1300 b/t after Automobile, the 'Twin Cities Research Center' is the easy way to high speed research (1 tech/turn without caravans).
(La Fayette, ready to go to bed before D Day)
Today is the last day without civ3.
It is also the day for me to publish my last strategical proposal for civ2.
The name is 'twin cities',
...and here is the reason why:
The special ability of a SSC is the ability to transform 1 trade arrow into 6 beakers with help of the following multipliers (before SETI):
Library: +50%
University: +50%
Isaac: +100%
Cope: *2
Hence: (1 + 0.5 + 0.5 + 1) * 2 = 6
(SETI or Research Center would make it 7.5)
If there are Einsteins in the SSC, 1 Einstein provides 3 arrows (or 18 beakers, as you like).
The trade arrows are provided either by the squares worked in the city radius ( 3 arrows for 1 ocean square in Rep or Demo) or by the 3 trade routes allowed.
There are 21 squares.
Therefore, what you can get after having grown the city to size 21 is approximately:
21*1 = 21 trade if Monarchy, no river, no ocean, no trade special
21*2 = 42 trade if Republic, no river, no ocean, no trade special
21*3 = 63 trade if Rep (or Demo) + Colossus
21*4 = 84 trade if Demo (or Rep) + Colossus + Motorways
Mountains,... and other kinds of rough terrain make it lower.
Rivers, oceans and trade specials make it higher.
But we can keep in mind that a SSC without trade routes would provide about 84*6 = 504 beakers/turn in the endgame (less if rough terrain, more if many rivers or trade specials, ...ocean squares don't benefit of motorways)
WHAT ABOUT THE TRADE ROUTES ?
Their value is Zero if you don't have any (that would be silly!).
Their value can very easily be over 60 arrows (which means 360 beakers/turn) if you follow my proposal of twin cities.
WHAT ARE THE TWIN CITIES ?
You build a SSC as usual (nice site, preferably grassland, trade specials and rivers...).
VERY close to the SSC (let us say 4 squares away), you build the twin city (preferably nice site, grassland, trade specials...). ASAP you send 3 caravans from the SSC to the Twin (or from the Twin to the SSC). ASAP you road the direct path between the SSC and the Twin. ASAP you build a railroad. You grow the Twin to size 21 or so, and THAT IS ALL (of course Temple + Colloseum, probably Harbor + Market Place + Courthouse, why not Bank + SE + Library + University, in the Twin).
WHAT DO YOU GET THEN ?
The value of a trade route is (HTA + DTA + 4) /8, where HTA is Home Trade Arrows and DTA is Destination Trade Arrows. This is halved if both cities are yours, +50% if direct road, +50% (on top of that) if direct railroad.
Therefore, with a SSC providing 84 arrows (Demo, Colossus, Motorways) and a Twin providing 63 arrows (Demo, Motorways), one trade route is worth (84 + 63 + 4)/16 = 9, ...
9, ... +50% = 14
14 +50% = 21
3 trade routes provide 21*3 = 63 arrows (in the SSC and also in the Twin)
WHAT ELSE ?
The standard SSC I have described (size 21, no Einsteins) provides (84 + 63) *6= 882 beakers/turn (settings 100% science). The standard Twin (size 21, no Einsteins) provides
(63 + 63) *2 = 252 beakers/turn
With 10 Einsteins in the SSC (providing 180 beakers) and 4 Einsteins in the Twin (providing 24 beakers), you get VERY EASILY a total of 882 + 252 + 180 + 24 = 1338 beakers/turn as soon as you build Motorways.
CONCLUSION
With about 1000 beakers/turn after Railroad and over 1300 b/t after Automobile, the 'Twin Cities Research Center' is the easy way to high speed research (1 tech/turn without caravans).
(La Fayette, ready to go to bed before D Day)
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