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ToT multiplayer bug flaw

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  • ToT multiplayer bug flaw

    How can I get ToT _NOT_ to show the player starting locations in multiplayer games?

    Whenever I create network or IP games in it, it always shows all the player starting locations to all players. This is independent of whether or not I checked the "show player starting locations" option in the game set up.

    V1.1 (same behavior both with and without the gigamap and nocd hacks).
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